godassesddor
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Posts posted by godassesddor
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sorry for the misunderstanding about overwritemanager.
I had trouble using at the same time :
TweenLite.to(vit_activ,1,{scaleX:-1});
TweenLite.to(vit_activ,1,{scaleY:-1});
TweenLite.to(vit_activ,1,{rotation:"+90"});
TweenLite.to(vit_activ,1,{rotation:"-90"});
the remaining one is with rotations & i'm working on a switch mode in order to avoid it.
you said first you had an idea about scaleX going -1,1,-1.. without tests ?
thanks for the support
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Thanks Carl for answering so quickly.
I've read the overwritemanager documentation & 2 is the default mode.
It still kills the previous tween.
i've tried this :
OverwriteManager.init(0);
And it seems to resolve most of the problems i've had.
the only one remaining is when I rotate several times rapidly.
By the way, I use this code :
TweenLite.to(vit_activ,1,{rotation:"+90"})
and I suppose I can fix it by replacing "+90" by a switch to 0, 90, 180 or -90.
I think I will read more about TweenLite settings !
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hi !
I'm a newbie, trying to use tweenLite & I have problems !
there is a sprite (vit_activ) & 4 buttons (scaleX, scaleY, rot90 & rot-90).
when i push the scaleX button, the sprite flips horizontally.
if(vit_activ.scaleX==1)
{TweenLite.to(vit_activ,1,{scaleX:-1})}
else
{TweenLite.to(vit_activ,1,{scaleX:1})}
It works but is there a nice way to make it work without the test ?
Yet, the big problem occurs when I push rapidly on different buttons.
For instance, the sprite is supposed to rotate 90° clockwise or anticlockwise but when i push another button, while rotating, It stops rotating immediately and the other Tween starts.
The sprite.rotation has now a value not equal to 0, 90, 180 or -90.
How can I force the Tween effect to be finished before starting the next one ?
(sorry for my bad english)
tweening with different buttons
in GSAP (Flash)
Posted
thanks Carl.
A bit difficult to understand.
i think i'll keep my old fashioned test.