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ekessler

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Posts posted by ekessler

  1. I have some other things going on, so I have not worked on this project in while.

     

    I think I figured out the problem. The program first loads an external file and then the alpha was set to zero. I moved the alpha to top of the code and it stopped flashing. I guess in the split second it took to load, the alpha was set to 1 and therefore flashed.

     

    Does this make sense?

  2. Thank you so much for your help. I do not have the time to put a file together today. If you need one I will do it on Sunday. The problem only happens in the browser--not when I test it in flash. In the mean time this is the code that I have used regarding these assets:

     

     

     

    
    var helpArray:Array = [help_mc,helpBar_mc,help_btn1,help_btn2,help_btn3,help_btn4,help_btn5,help_btn6,help_btn7,help_btn8,help_btn9,help_btn10,shadow_mc,help_close_btn];
    TweenMax.allTo(helpArray, 0,{autoAlpha:0});
    
    function hideHelpClose_btn ():void{
    var tlHelp:TimelineLite = new TimelineLite
    tlHelp.insert(TweenMax.to(help_close_btn, 0,{autoAlpha:0}));
    tlHelp.append(TweenMax.to(help_close_btn, 2,{autoAlpha:1, ease:Expo.easeOut, delay:1.5}));
    }
    
    
    help_close_btn.addEventListener(MouseEvent.CLICK, helpClose_fn);
    function helpClose_fn(event:MouseEvent):void {
    TweenMax.allTo(helpArray, 1.5,{autoAlpha:0});
    TweenMax.allTo([answer_btn,helpMain_btn,back_btn], 1.5,{autoAlpha:1});
    }
    
    
    help_btn1.addEventListener(MouseEvent.CLICK, helpMove_fn1); 
    function helpMove_fn1(event:MouseEvent):void {
    hideHelpClose_btn ();
    TweenMax.to(help_mc,1,{x:helpMove * 0, ease:Expo.easeOut});
    }
    
    
    

     

    Please let me know if you will need me to make a file.

    thanks again.

  3. I am having trouble with using a blitmask. It is most probably newbee mistakes.

    Here is my code:

     

     

    
    var myBlitMask:BlitMask = new BlitMask(help_mc, 0, 0, stage.width, stage.height,false);
    
    help_btn1.addEventListener(MouseEvent.CLICK, helpMove_fn1); 
    function helpMove_fn1(event:MouseEvent):void {
    hideHelpClose_btn ();
    TweenMax.to(help_mc,1.5,{x:helpMove * 0, ease:Expo.easeOut, onStart:myBlitMask.enableBitmapMode, onUpdate:myBlitMask.update});
    }

     

    help_mc is 10,240 wide.

     

    I get the following error:

     

    ArgumentError: Error #2015: Invalid BitmapData.

    at flash.display::BitmapData/ctor()

    at flash.display::BitmapData()

    at com.greensock::BlitMask()

    at dikdukgamewithtextfile_fla::MainTimeline/onload()

    at flash.events::EventDispatcher/dispatchEventFunction()

    at flash.events::EventDispatcher/dispatchEvent()

    at flash.net::URLLoader/onComplete()

     

    What am I doing wrong?

    Thanks as always.

  4. This seems like a simple question. What is the code to make autoAlpha set to 0 when the movie plays. I have an array of objects called helpArray. When I use this it flashes at the beginning of the movie.

    TweenMax.allTo(helpArray,.01,{autoAlpha:0});

     

    Should I be using helpArray.visible = false ?

     

    Thanks.

  5. I am trying make a random word game that will look like it is a spinning slot machine. My first try at it I did it with the words in long movie clips and randomly moved them along the Y. I added the motion blur filter and it looked great.

    This was my code:

     

    TweenMax.to(prefixes_mc,1.5,{y:rand(1,7)*100-500, motionBlur:{strength:5, fastMode:true, padding:1},ease:Elastic.easeInOut});

     

    Now I want to make the words load in a text box from a .txt file. What should I use to make the blur?

    I tried this and it does not work:

    TweenMax.to(mainText.text = loadedData[0][rand(0,2)]+" " + loadedData[1][rand(5,7)]+" " + loadedData[2][rand(0,loadedData[2].length)],1.5,{motionBlur:{strength:5, fastMode:true, padding:1},ease:Elastic.easeInOut});

     

    Is this what the SlowMo ease is about?

     

    Thanks,

    Eliezer

  6. I have a move clip that is a blue shape. I would like to have it change color to red beginning in the center and "growing" outwards over the course of a few seconds until the entire object is red. I have spent a while looking through the plugin explorer and the documentation and have not found how to do this.

    Any ideas?

    Thank you.

  7. Thanks to your help my project is moving along. I am becoming more comfortable with flash and greensock. Your videos and website are awesome!

    I have 2 more questions.

    1. I would like the individual images to scale up as they pass the year marker. Similar to the way the programs act on a Mac. I have been able to get the blitmask turn on and off and make the first world into a button. But no luck in the other dept. Any ideas? I have a feeling it has to do with the blitmask on and off.

    2. The other is that the images are not crisp. Is the blitmask causing this? Is there anyway around this?

     

    Thank you again.

    here is the file in cs5 http://dl.dropbox.com/u/7947007/maintime.fla

  8. have you adjusted your throwProps values so that the object can be thrown from x of 400 to -5600?

     

     

    also instead of dealing with such funky numbers you could place your timeline and blitmask in their own container movie clip and then just move that container to an x of 400. then as far as throwProps is concerned you are just moving the timeline from 0 to - 6000.

    Thank you very much.

    Here it is in CS5 http://dl.dropbox.com/u/7947007/maintime.fla

    You will see in the swf when you try to move the mc to the right and then go back to the left there is resistance that does not let you. It ounces back to about 1/2 an inch from the end of the screen. the same thing happens on the other side.

     

     

     

    I will try to play with the numbers myself but I don't understand this. Any tutorials that explain the math here?

  9. Thank you for all your help so far. I have one small problem. When calculating the years the 1st 400 and the last 400 won't show up.

    I think it is caused by the mc not being able to go all the way to either end. Meaning although year zero starts at x:400 once you slide it, it won't go back there. The same problem is on the other end with year 6000.

    BTW this project is for a smartboard and works awesome on it.

     

    I have attached the file the swf and here is the fla http://dl.dropbox.com/u/7947007/maintime.fla .

     

    Thank you so much for your time.

  10. Thank you so much! It works exactly how I wanted.

    I have another question. As this is a history timeline and I am showing 6000 years, I have made the timeline part 6000px long. I would like to have the year number above the timeline and change when swiped. I figured to have the text changed by the x number. I plan to have the stage be 800x 600 and have the movie clip start at the x of 400. This is pretty straight forward when x is a positive number--but what about when it a negative? How do "convert" it into a positive in order to use it dynamically. If I have not been clear enough-- when year zero is at the x of -1000 the year should be 1400. How do I do the math?

    Thank you very much. This has been a sanity saver. :D

  11. I am new to flash and to certainly Greensock.

     

    I am a member of Greensock and downloaded the throwprop plug-in.

    I am looking to make a history timeline that has a very long bar that will scroll horizontally only across stage the same way the demo does using the mouse.

    I have had no luck trying to get this to work.

    I was wondering if a very friendly forum member will be willing to tweek the demo code for me to paste in?

    This would be greatly appreciated.

    Thank you

    Eliezer

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