What I am asking for is if I can do this:
I want a function that given the inputs of an existing path, end state, duration, and current point in time, (and optionally a tween); will output the path at the stated time.
Assuming:
// start <path d="0 0 L 50 50" id="path1"
// end <path d="0 0 L 100 100"
If the animation takes 2 seconds
at the end of second 2 I would get "0 0 L 100 100",
at the end of second 1 I would get "0 0 L 75 75"
at the end of second 0.001 I might get "0 0 L 51 51"
What I want is a function that will input: the total number of seconds to take, the end state, the current time, [Optional tween]
So perhaps:
var someObj = new SomeGreenSockObject("#path1")
someObj.getPathAtTime( "0 0 L 100 100", 1, 2 ) //returns a string "0 0 L 75 75"
someObj.getPathAtTime( "0 0 L 100 100", 2, 2 ) //returns a string "0 0 L 100 100"
someObj.getPathAtTime( "0 0 L 100 100", 0.001, 2 ) //returns a string "0 0 L 51 51"
I do not want an animation nor a change to the path, I want the output of the path's string