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sdad2

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Everything posted by sdad2

  1. Thank you that should work. I will give it a try
  2. What I am asking for is if I can do this: I want a function that given the inputs of an existing path, end state, duration, and current point in time, (and optionally a tween); will output the path at the stated time. Assuming: // start <path d="0 0 L 50 50" id="path1" // end <path d="0 0 L 100 100" If the animation takes 2 seconds at the end of second 2 I would get "0 0 L 100 100", at the end of second 1 I would get "0 0 L 75 75" at the end of second 0.001 I might get "0 0 L 51 51" What I want is a function that will input: the total number of seconds to take, the end state, the current time, [Optional tween] So perhaps: var someObj = new SomeGreenSockObject("#path1") someObj.getPathAtTime( "0 0 L 100 100", 1, 2 ) //returns a string "0 0 L 75 75" someObj.getPathAtTime( "0 0 L 100 100", 2, 2 ) //returns a string "0 0 L 100 100" someObj.getPathAtTime( "0 0 L 100 100", 0.001, 2 ) //returns a string "0 0 L 51 51" I do not want an animation nor a change to the path, I want the output of the path's string
  3. I need an algorithm to convert one path <path d="x y z..." to another <path d="a b c d e... " at a given point in time. Tweening would be a nice to have that I can live without. Can this library do that?
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