Hi,
Thank you for a great library.
If I run the following code:
var timeline:TimelineMax = new TimelineMax();
timeline.append(TweenMax.to(pokerPage.dealerButtonObject, 2.0, { x:0 } ));
timeline.append(TweenMax.to(pokerPage.dealerButtonObject, 0.1, { scaleX:5.0, scaleY:5.0 } ));
It behaves as expected - moving the image to the left, then blowing it up to 5 times size.
However, if I change the duration of the second tween to zero:
var timeline:TimelineMax = new TimelineMax();
timeline.append(TweenMax.to(pokerPage.dealerButtonObject, 2.0, { x:0 } ));
timeline.append(TweenMax.to(pokerPage.dealerButtonObject, 0.0, { scaleX:5.0, scaleY:5.0 } ));
The image immediately blows up *prior* to the image tweening to the left - i.e. the second tween is no longer occurring in order.
Apologies if this is a known issue, I did have a search around to no avail.
I appreciate that I can get round this issue using e.g. onComplete, its just for neatness, I would prefer to do it as above.
Many thanks,
Paul