Hey @ZachSaucier
Sorry for confusion. I'll try to explain it better. First block is taken as an example of pure pixi implementation for rotation animation. I am not actually using it, however it showcases usage of "delta" (more on this latter).
Second block where gsap drives pixi's ticker is what I use, it works great (I then use normal tweens to animate pixi objects).
Issues start in low power mode on phones, since we are now operating in 30fps, as RAF is throttled. That first example looks more or less ok, I assume due to delta usage as its value is 1 at 60fps and 2 at 30fps, hence at 30fps it is animating faster sort of compensating for lower fps.
My question is, can I do something like that in my gsap tweens or that second code example, to also speed up animations and "compensate" for 30fps drop? Both pixi and gsap in my application are set to target 60fps atm.