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vdheyning

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Everything posted by vdheyning

  1. Hi there! Thank you for always helping out. I have a bunch of movieclips that need to fade in, stay in long enough for someone to read them, (they are fading out a bit to fast now) and then fade out again. And then the next movieclip fades in. I played with it with timeLine Max but it's not quite working right, eventually the fade-outs catch up with the fade-ins! I know I could just copy and paste the sequence 25 times, and it would have been much faster than trying to figure it out how to do it properly, but then I would never learn... here's the fla attached, there are 25 movieclips in total, I figure I am going to have to create a variable to get the correct delay for the fade-out sequence to start, but it seems to be beyond me, I hope you can help, Thanks!
  2. Again thank you for the reply, however, it doesn't seem to do anything for me, all the circles still get placed at the same time, see attached. I'd like the to all randomly appear, albeit quickly...like confetti?
  3. Hello! I totally understand that you don't have the time to write non tweenlite related code, but I thought I'd give this question a shot anyway, I figured out to mathRandomly addChild, but is there a way that I can get the dots to tweenlite in from alpha 0 sequentially? Below the code that just addsChild... Thanks! Fam for (var i:int = 0; i < 200; i++){ var circle:MovieClip = new Circle(); circle.x = Math.random() * this.stage.stageWidth - (circle.width * 0.5); circle.y = Math.random() * this.stage.stageHeight - (circle.height * 0.5); addChild(circle); }
  4. Thank you very much for your speedy reply, I will try and figure it out, I'm sure I'll get there. I greatly appreciate TimeLineMax, and all of what Greensock does! Again, thanks, Fam
  5. Hello there! wondering if you could help me out: I'm sure this code could be written less verbose, I just don't quite know how: see attached this is what I'm trying to achieve, as the first copy alphas in, the dots appear, at first as shown, but then faster and randomly (mathRandom?) until they cover the whole area, at which point the shadow comes off and they tint to a solid (this last part I can figure out) (they idea being that they then form a solid color background) I just need some help with optimizing the appearing of the balls and the faster randomly appearing of said balls. Could you be of any help here? I would really appreciate it! Thanks, Fam
  6. Never mind, when I changed the alpha to autoAlpha it worked! thanks, Fam
  7. Again thank you for your help, however, the TweenLite does not seem to work in the series of appends... see attached, I commented the first one out as I could add the mc to the array, but I don't quite know what to do with the next one... Any ideas? Thanks, Fam
  8. There's not a smiley face in your smilies array that adequately shows how happy I am! I thank you so much! Fam
  9. thanks for the link to the splitTextField, yet again I could have saved myself a lot of time if I had asked you first! here's where you're loosing me: populate the array yourself. Make sense? here's what I'm trying to achieve, after a bunch of mc are nicely alpha-ing in, I would like them to all alpha out again at once...I can just append and use a negative number but I'm sure there's an easier way to do this, can I make an array? Is it called something else? Am I being clear? Most likely not, but living in hope! Thanks! fam
  10. import com.greensock.*; var timeline:TimelineMax = new TimelineMax({repeat:3, yoyo:true, repeatDelay:1.5}); timeline.append( TweenLite.from(blackBar, 0.8, {x:550}) ); timeline.insertMultiple( TweenMax.allFrom([logo, timelineWord, maxWord, byGreenSock], 0.5, {autoAlpha:0}, 0.25), 0.6); timeline.insertMultiple( TweenMax.allFrom(lettersArray, 1, {y:"-30", alpha:0, ease:Elastic.easeOut}, 0.04), 1.4); Dear Mr Greensock, Having watched your video things did indeed become a lot clearer, but I'd like you to shed some light on the lettersArray in this example, could you give me the code that defines the array, or an fla example that uses exactly that code? Thanks, Fam
  11. Never mind my previous reply, updating GS solved the problem, again, thank you so very much for all your replies and patience, Fam
  12. TypeError: Error #1009: Cannot access a property or method of a null object reference. at gs::TweenLite/init() at gs::TweenLite/renderTime() at gs.core.tween::SimpleTimeline/renderTime() at gs::TweenLite$/updateAll() Dear Greensock, thank you for your very fast reply, how do you do that? I am getting an error message though...what am I doing wrong? Thanks, Fam
  13. I have a whole bunch of movieclips that I'd like to randomly alpha in and then randomly alpha out, but within a timeframe of say 3 seconds each way, I achieved more or less what I wanted by naming and tweening each individual movieclip, (About 50 of them, took forever...) but I'm sure it can easily be optimised... Could you lead the way for me to do this? please find attached the file with the very amateurisch code... Thanks, Fam
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