Hey everyone, hope you all are having a good new years so far.
I have a question that is probably best directed towards @OSUblake, the stuff you have created on this page is awesome.
The stuffed tentacles animation, is there a way to apply that without using Pixi? I have been playing with feTurbulence, feGaussianBlur and feColorMatrix to try to mimic the turbulent displace effect like in after effects. While I was able to achieve something that was almost representational of what I was trying to achieve, the inconsistency of the loop cycle keeps making cycling back to the stuffed tentacles.
Basically I have a rectangle that I 'am trying to make "wavey" to give a false sense of motion. I have tried doing the wave through morphSVG, but I'm not liking the results I'm getting from my end.
Animating waves with GSAP
in GSAP
Posted
Hey everyone, hope you all are having a good new years so far.
I have a question that is probably best directed towards @OSUblake, the stuff you have created on this page is awesome.
The stuffed tentacles animation, is there a way to apply that without using Pixi? I have been playing with feTurbulence, feGaussianBlur and feColorMatrix to try to mimic the turbulent displace effect like in after effects. While I was able to achieve something that was almost representational of what I was trying to achieve, the inconsistency of the loop cycle keeps making cycling back to the stuffed tentacles.
Basically I have a rectangle that I 'am trying to make "wavey" to give a false sense of motion. I have tried doing the wave through morphSVG, but I'm not liking the results I'm getting from my end.
See the Pen PoGBLLv by brob-84 (@brob-84) on CodePen
Thanks guys
PS first post, and new to the game