I'm setting up a series of slides using Jack/Carl's animateIn()/Out() methodology
I'm running into a problem when I seek to move one of my sprites around in one of my slides -- it happens out of order. Specifically I put in something like this
tl.append(new TweenMax(_theTarget,0,{x:854,y:104}));
deep into the animation, but adding this call makes the sprite appear there right at the start. That is the call is appearing out of sequence.
Does having a time of 0 force the tween 'out of sequence'? I.e. some sort of immediate render?
Could someone explain to me -- dense today -- what the immediate render parameter in the timelineMax calls really does?
Also, one additional thing -- the _reason_ that the animateIn()/Out() methodology works is because NONE of the child timelines start playing until the master timeline starts? Thus one can build all day and nothing will happen until the main class starts its timeline? I was wondering, in light of the above.
Thanks!