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alemieux

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  1. Yeah, I figured it wouldn't be that easy. The client wants both functionality though - looping playback and then a table of contents to start from any chapter. Thanks.
  2. Sorry, that really didn't help. With the code I have, it's not like I can set the index of the loader to something other than the order that the queue is set to. At least I don't know how to do it. Every time I call swfs.load() it starts from the beginning of the queue. I want to be able to start from any point in the queue. var swfs:LoaderMax = new LoaderMax({onComplete:completeHandler,onProgress:progressHandler,onChildComplete:childCompleteHandler}); swfs.append(new SWFLoader("hie.swf", {container:container_mc, autoPlay:false})); swfs.append(new SWFLoader("rhapsody.swf", {container:container_mc, autoPlay:false})); swfs.append(new SWFLoader("conclusion.swf", {container:container_mc, autoPlay:false})); function progressHandler(e:LoaderEvent):void { trace(e.target.progress); } function childCompleteHandler(e:LoaderEvent):void { trace(e.target + " loaded"); e.target.content.visible = false; } function completeHandler(e:LoaderEvent):void { trace("all swfs loaded"); // progress_mc.visible = false; initCurrentLoader(); addEventListener(Event.ENTER_FRAME, trackSWFPlayback); } function initCurrentLoader() { loaderIndex++; if (loaderIndex == swfs.numChildren) { //reset back to 0 if the last swf has already played loaderIndex = 0; } //dynamically reference current loader based on value of loaderIndex currentLoader = swfs.getChildAt(loaderIndex); //make the content of the current loader visible currentLoader.content.visible = true; //tell the current loader's swf to to play currentLoader.rawContent.gotoAndPlay(1); } function trackSWFPlayback(e:Event):void { //trace(currentLoader.rawContent.currentFrame); //detect if the loaded swf is on the last frame if (currentLoader.rawContent.currentFrame == currentLoader.rawContent.totalFrames) { trace("swf done"); //hide and stop current swf currentLoader.content.visible = false; currentLoader.rawContent.stop(); //set up and play the next swf initCurrentLoader(); } } playall_btn.addEventListener(MouseEvent.CLICK, loadSWFs); function loadSWFs(e:MouseEvent):void{ // load_btn.visible = false; swfs.load(); }
  3. OK, the looping is working perfectly. But what if I wanted to create a table of contents and start playing the loop from another choice instead of the first? So, this looks like an Array, but apparently it's not: var swfs:LoaderMax = new LoaderMax({onComplete:completeHandler,onProgress:progressHandler,onChildComplete:childCompleteHandler}); swfs.append(new SWFLoader("hie.swf", {container:container_mc, autoPlay:false})); swfs.append(new SWFLoader("rhapsody.swf", {container:container_mc, autoPlay:false})); swfs.append(new SWFLoader("conclusion.swf", {container:container_mc, autoPlay:false})); So when I call on swfs.load(); to start the looping, I thought I could pass in a position to start, but it's not possible. I thought the loaderIndex could be incremented, but it doesn't work. Any suggestions?
  4. Awesome! Thanks so much. I'll look into that code sample.
  5. Thanks for the response, but wouldn't that code simultaneously load SWFs? I need to load a SWF, play through it and when it's complete, load the next SWF play it, and continue through 6 SWF files and then play at the start again. If they all get loaded into the same instance (container: this) then I understand I wouldn't need to use unload(). But eventually, I want the administrator to be able to get out of the loop, so an unload() would be necessary then.
  6. LoaderMax is great for loading SWF files. However, I want to be able to load a sequence of SWF files with animations in them and loop their playback. I can use loaderMax to load the next SWF at the end of the previous one, but what do I do when I get to the last one? If each SWF was loaded in the container and the container was defined as container:this, does it wipe out the previous SWF? Do I need to unload the last SWF? Is there an unload function?
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