Hi,
Looking at my code I know there must be a better way of doing this. Take for instance this XML:
I am then using the following to extract the graphic, and additional data:
for (var i:int; i < 6; i++)
{ var design:Sprite = LoaderMax.getContent("card"+i);
var bmd:BitmapData = new BitmapData(2152, 1416, true, 0x00ffffff);
bmd.draw(design);
var bm:Bitmap = new Bitmap(bmd);
var photoPos:Point = new Point();
var loader:ImageLoader = LoaderMax.getLoader("card" + i);
photoPos.x = loader.vars.xpos;
photoPos.y = loader.vars.ypos;
_designs.push([bm, photoPos]);
}
How do I go about doing this in a better more simplified way? I would like to think I can access all of this in a clean loop using LoaderMax name="designs".
Thanks.