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BobbyMcBobbyboy

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  1. Oh, of course. Thanks for that hint. I am a newbie to the whole thing and still haven't gotten then full picture. I replaced the 1 with a 0 and everything works perfectly fine. ) And yes. I understand what you mean. I shouldn't spread the responsibility across the playheads. Gets them and me confused
  2. Hello! I have tried to use ScrollTrigger on TimeLineLite in order to not declare it on every single operation. However when I do that the animation does not start until circa 50% after the start indicator passes the scroller-mark (as seen in the attached codepen). A workaround would be // instead of this tl2.to('.l', { x: -200 }, 1); tl2.to('.r', { x: 200 }, 1); // to use this tl2.to('.l', { x: -200, scrollTrigger: { ... } }, 1); tl2.to('.r', { x: 200, scrollTrigger: { ... } }, 1); which is not something I wanna do. Do you have any idea on how to overcome that issue?
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