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HankTurbo

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  1. I updated a couple of weeks ago, I'm running VERSION: 1.831.... I've done an update now, but it doesnt seem to be any significant change in the VideoLoader since my current version.
  2. Hi Carl, I've done some more testing, and it is not a 100% consistent, but it happens fairly often for me. I made a quick test.fla and looping worked perfectly, I have not supplied it since it doesn't reflect the problem. And my project is much to convoluted to be used as a sample. I therefore went deeper into the my project to try and figure it out. The feature/bug seems to happen when _renderHandler in VideoLoader takes too long to finish. I've simplified my project, but for some reason or another, every so often _renderHandler takes too long which results in a VIDEO_COMPLETE event to be dispatched. It seems like the _statusHandler receives a "NetStream.Play.Stop"-event, and the VIDEO_COMPLETE event is being dispatched because the video is not paused. I've tried publishing to FP10 and FP10.2. I will continue to test, and if I come up with something more insightful I will post it here.
  3. Hi, Minor bug in VideoLoader - gotoVideoTime. What I'm trying to do is looping a video (12 second video, looping from 5 seconds to 10 seconds). The problem I have is that if I use gotoVideoTime to jump to a time in the video between the last keyframe and the end of the video file, it dispatches a VIDEO_COMPLETE event. If I pause the video before I call gotoVideoTime and then wait half a second or so before calling playVideo again it works fine (though it does kind of break the illusion of looping video). I tried looping the video as per normal from the 1st second to 6 seconds (before the last keyframe of the video), and that works fine. Thanks for a great Loader!
  4. No worries, and thanks again for the quick answer and update. Keep up the good work!
  5. Thanks so much greensock. Amazingly quick reply and fix. That does fix the problem, but i would like to mention that the url vars "purpose=audit&gsCacheBusterID=1305092676581", seems to be missing from the "audit" loads now (and it only happens for VideoLoader off course). This does not matter for me, but internally in LoaderMax it might make a difference. Thanks again!
  6. Hi, First up I would like to thank you for a great engine. I've used your tween engine for a long time, but only now started to dabble with LoaderMax. The problem i have is that it seems that loading video acts weirdly. I give the engine a relative path to a video (according to the placement of the swf). When LoaderMax tries to load the audit "version" http://someurl.com/assets/video/test_hi ... 5012603552, it fails as it seems to suddenly try and load from the location of the HTML, and not the relative to the SWF. When LoaderMax does the "proper" load it finds the video at the following path http://someurl.com/folder/assets/video/test_high.flv. So the loader finds the file, but not when doing the audit load. That seems weird to me? What am I doing wrong? It works fine for all the swf's and images being loaded. I'm presuming it has something to do with crazy relative paths in flash. VERSION: 1.85 Thanks for any help you can give me.
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