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IzeB

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Posts posted by IzeB

  1. Ok, would be nice to understand the math behind getting a perfect circle in "Z" direction. I realize it's not "real" 3D, it's a combination of movement in x direction and zoom in/out alpha and blur.If I try changing any of the values it goes bezerk, or should I say bezierk ;)

     

    Another approach would be if I could load the "ring of logos" as an external MC, but with me being new AS3 I wouldn't know how.

    I could then move this clip in any direction like in Old flash (nested animation levels).

     

    Any ideas?

  2. I didn't create AS this but I'm trying to modify it.

     

    It's a set of logos that looks/simulates like they rotate in 3d.

     

    I'm resizing the stage to a landscape from standing format.

     

    I just want to move the entire group of logos to center them to the stage, and may also widen the circle a bit.

     

    Been messing with this params but there's heavy math involved to get a smooth and natural looking motion.

     

    private var posX:Array = new Array(0,170,122,42,-60);

    private var posY:Array = new Array(215,215,215,215,215);

     

    private var bezierX:Array = new Array(140,150,82,0,-80);

    private var bezierY:Array = new Array(216,215,215,215,220);

     

    Isn't there a global global parameter somewhere to set the "centerpoint" of the entire rotate?

     

    Entire code here:

     

    package banner {

    import com.greensock.TweenLite;

    import com.greensock.TweenMax;

    import com.greensock.easing.Expo;

    import com.greensock.easing.Linear;

    import com.greensock.plugins.BlurFilterPlugin;

    import com.greensock.plugins.TweenPlugin;

     

    import com.squarelabs.display.Box;

    import com.squarelabs.document.Library;

     

    import flash.display.Bitmap;

    import flash.display.Sprite;

    import flash.events.MouseEvent;

    import flash.net.URLRequest;

    import flash.net.navigateToURL;

     

     

    public class Banner480 extends Sprite {

     

    private var background:Bitmap;

    private var header1:Sprite;

    private var header2:Sprite;

     

    private var logo1:Sprite;

    private var logo2:Sprite;

    private var logo3:Sprite;

    private var logo4:Sprite;

    private var logo5:Sprite;

     

     

    private var posX:Array = new Array(0,170,122,42,-60);

    private var posY:Array = new Array(215,215,215,215,215);

     

    private var bezierX:Array = new Array(140,150,82,0,-80);

    private var bezierY:Array = new Array(216,215,215,215,220);

     

    private var logoAlpha:Array = new Array(1,0.75,0.5,0.5,0.75);

    private var logoBlur:Array = new Array(0,3,6,6,3);

    private var logoScale:Array = new Array(1,0.5,0.25,0.25,0.5);

     

     

    private var logoArray:Array = new Array();

     

    private var clickArea : Box;

    private var container : Box;

    private var mymask : Box;

     

     

    public function Banner480() {

     

     

     

    TweenPlugin.activate([blurFilterPlugin]);

     

    container = new Box(480, 250, 0x000000, 1);

    addChild(container);

     

     

    background = Library.createBitmap("background");

    // background = Library.createBitmap("dummy200");

     

    container.addChild(background);

     

    header1 = Library.createSprite("header1");

    header1.y=24;

    header1.alpha=0;

    container.addChild(header1);

     

    header2 = Library.createSprite("header2");

    header2.y=98;

    header2.alpha=0;

    container.addChild(header2);

     

    logo1 = Library.createSprite("logo1");

    logo2 = Library.createSprite("logo2");

    logo3 = Library.createSprite("logo3");

    logo4 = Library.createSprite("logo4");

    logo5 = Library.createSprite("logo5");

     

    logo1.alpha=logo2.alpha=logo3.alpha=logo4.alpha=logo5.alpha=0;

     

     

    container.addChild(logo5);

    container.addChild(logo4);

    container.addChild(logo3);

    container.addChild(logo2);

    container.addChild(logo1);

     

    logoArray.push(logo1);

    logoArray.push(logo2);

    logoArray.push(logo3);

    logoArray.push(logo4);

    logoArray.push(logo5);

     

    mymask = new Box(480, 250, 0xFF0000, 1);

    addChild(mymask);

    container.mask = mymask;

     

    clickArea = new Box(480, 250, 0xFF0000, 0);

     

    clickArea.buttonMode=true;

    clickArea.addEventListener(MouseEvent.CLICK, onClick);

    addChild(clickArea);

     

    TweenLite.to(header1,1,{alpha:1, ease:Expo.easeOut});

    TweenLite.to(header2,1,{alpha:1, delay:0.5, ease:Expo.easeOut});

     

    for (var i:Number = 0; i < 5; i++) {

    var s:Sprite;

    s = logoArray;

     

    s.alpha=logoAlpha;

    s.scaleX = s.scaleY =logoScale;

    s.x=posX;

    s.y=posY;

    TweenLite.to(s,0,{blurFilter:{blurX:2*logoBlur}});

    }

     

     

     

    startBannerRotation();

     

     

     

     

     

    }

     

    function getClickTag():String{

    for (var key:String in root.loaderInfo.parameters)

    if(key.toLowerCase()=="clicktag")

    return root.loaderInfo.parameters[key];

    return "";

    }

     

    private function onClick(event : MouseEvent) : void {

     

     

    navigateToURL(new URLRequest(getClickTag()),"_blank");

    trace("click");

    }

     

     

    private function startBannerRotation() : void {

    logoArray.push(logoArray.shift());

     

    for (var i:Number = 0; i < 5; i++) {

    var s:Sprite;

    s = logoArray;

    if (i==0) container.setChildIndex(s,container.numChildren-1);

    /* TweenLite.to(s,2,{ alpha:logoAlpha,

    scaleX:logoScale,

    scaleY:logoScale,

    x:posX,

    y:posY,

    blurFilter:{blurX:2*logoBlur},

    ease:Expo.easeOut});

    */

    TweenMax.to(s,2,{ alpha:logoAlpha,

    bezierThrough:[{x:bezierX, y:bezierY} ,{x:posX,y:posY}],

    scaleX:logoScale,

    scaleY:logoScale,

    blurFilter:{blurX:logoBlur,blurY:logoBlur},

    ease:Linear.easeNone

    }

    );

    }

     

    TweenLite.to(this,2,{onComplete:startBannerRotation});

     

    }

     

     

     

     

    }

     

    }

    Thanks in advance

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