gyofeel
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Posts posted by gyofeel
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Thank you for your replying.
Then, I have a question.
I understand that ,even though I fixed the fps to 20 using TweenLite.fps(), a scrolling animation make a fps changing.
So, I think when a container scrolling, fps is under 20, otherwise fps is 20.
I checked the fps timeline and scene with the screenshot function on the performance tab.
Then, when a container moving(scrolling), fps is about 20 ~ 60, otherwise fps is about 20.
Rather, fps is higher.
Why is that?
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I use TweenLite and useFrames:true for scrolling caroseul UI(lists of images).
Also, because of low performance of environment, use TweenLite.fps for setting fps as 20.
when deveploping, I often use a performace tab of Chrome development tools.
For a performace test, after recording performance, I expected a flat timeline graph line.
However, the result is a rugged line.(min: about 20fps, max: about 60fps)
like a below image,
when this carosuel UI scrolling, component mounting(image components), image lazy-loading, scrolling animation and image scale-up(transform) are done together.
Why is the fps not constant?
Thank you.
Why did remove useFrames property in gsap3
in GSAP
Posted
Hi, I'm still using gsap2 because of useFrames.
The web app I develop is served on row-performance device. So, when I use tweenLite in gsap2, useFrames is nice option to improve the animation performance.
I know gsap3 is cool, but I can't level up gsap. T_T
Any special reasons? Are you considering adding it?
Thank you.