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gyofeel

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Posts posted by gyofeel

  1. Hi, I'm still using gsap2 because of useFrames.

    The web app I develop is served on row-performance device. So, when I use tweenLite in gsap2, useFrames is nice option to improve the animation performance.

    I know gsap3 is cool, but I can't level up gsap. T_T

    Any special reasons? Are you considering adding it?

    Thank you.

  2. Thank you for your replying.

     

    Then, I have a question.

    I understand that ,even though I fixed the fps to 20 using TweenLite.fps(),  a scrolling animation make a fps changing.

    So, I think when a container scrolling, fps is under 20, otherwise fps is 20.

     

    I checked the fps timeline and scene with the screenshot function on the performance tab.

    Then, when a container moving(scrolling), fps is about 20 ~ 60, otherwise fps is about 20.

    Rather, fps is higher.

     

    Why is that?

  3. I use TweenLite and useFrames:true for scrolling caroseul UI(lists of images).

    Also, because of low performance of environment,  use TweenLite.fps for setting fps as 20.

     

    when deveploping, I often use a performace tab of Chrome development tools.

    For a performace test, after recording performance, I expected a flat timeline graph line.

    However, the result is a rugged line.(min: about 20fps, max: about 60fps)

    like a below image,

    image.png.c6019ea65964cf3f22fb88ca6e8ce2bc.png

     

    when this carosuel UI scrolling, component mounting(image components), image lazy-loading, scrolling animation and image scale-up(transform) are done together.

     

    Why is the fps not constant?

     

    Thank you.

     

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