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Lloydimus

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  1. First of all, thanks again for all the effort you're putting into this. Second, yes your animations are exactly the same... I'm going to try your fla file and see what happens when I publish it localy. If your file works I have no clue what's going on, but also if it doesn't work xD EDIT: So this is what i discovered. Localy it doesn't work as it should, online it does. Ah well I know it works online now even though I can't really "test" it localy... And the more weird thing is, it's only with my file, your file runs perfectly localy... Thx again /EDIT
  2. It gets more fun. I was watching snorkltv tuts and learned some stuff about TimeLineLite. So I wanted to try it out on my animation. It appears that where/when ever you add the word TweenMax to my code the animtions don't work properly anymore... This just blows my mind...
  3. Thx for all the work you put into this. How to explain, some animations seem faster and some don't play at all. And literely all I do is change TweenLite to TweenMax. EDIT: Tested it again and payed close attention. The BG that comes flying in after the button press, seems out of order in stead of row by row. Then when returning the Menu doesn't bounce back in like it bounces out, it's just instantly there. Weird it's working on your end though.../EDIT But I'll redownload TweenMax and I'll try again. Again thanks for all the hard work.
  4. very strange indeed, because on another forum (with different kind of help ) the person helping me could download it without any problems. But I repacked it into a RAR this time. http://www.speedyshare.com/files/275580 ... enLite.rar Thx for your time! MJ
  5. well thats weird then maybe somewhere max isn't being implemented correctly or something. I dont know. But its good to know its as simpel as I thought it would be. So prolly the fault lies with myself somewhere. If you want/can you can check out my entire source file and see if it still works...? http://www.speedyshare.com/files/275434 ... enLite.zip Kind regards MJ
  6. This has nothing to do with your problem, but damn thats one hell of a nice preloader you got there!
  7. All I did was change TweenLite.to to TweenMax.to but sure u can see some code for(i = 0; i < menuGroup.numChildren; i++){ mcMenu = MovieClip(menuGroup.getChildAt(i)); mcMenu.x = 470; mcMenu.y = 470; mcMenu.scaleX = mcMenu.scaleY = 0.3; TweenLite.to(mcMenu,0.65,{ x: 280 + (i % 3) * 130, y: 280 + Math.floor(i / 3) * 130, scaleX: 1, scaleY: 1, alpha: 1, delay: 0.055 * i, ease: Back.easeOut } ); }
  8. Heya everyone, I've been using TweenLite for a while now, and was looking up some of the awesome features that come with TweenMax. So I thought, why not convert my TweenLite's to TweenMax's. But apparently TweenMax reads the variables differently cause my animations kinda distort. They're not the same as when I used TweenLite... So how can I fix this, because there are some features in TweenMax I would very much like to add to my current set of Tweens. Thx in advance! MJ
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