Hi all,
i'll try to explain my request (i sucks in english, be tolerant )
Actually i have an flash application witch sync Audio and Timeline.
i use NetStream.Buffer.Full event to know when i must start the Timeline
Where the difference of timeline currentTime and stream.time is higher than (for example) 200ms, I resynchronize stream and timeline.
I would avoid this method, so I tried to use the event so that each frame ENTER_FRAME I advance the timeline, like this:
timeline.currentTime = stream.time but rendering is not smooth (flash is set framerate to 50 fps) how it is it?
Should I use a loop rather than rendering TimelineLite ... ?
Thanks for read me.