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ctaminian

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  1. Hey Zync... Thank you very much for your reply...I greatly appreciate it!!! I adapted the code you gave me and used TweenLite to get more control over the tween and duration instead of assigning the x and y on mouse move / enter frame... It pretty much works great!! The problem is that it only stops when it reaches the mouse pointer!!! I am trying to make the image (mc2 or mcBox) to follow the mouse smoothly but only move a certain distance... So if my mouse pointer is moved all the way to the right corner, my image moves in that direction but not to the mouse pointer, instead to a distance lets say half way or a quarter of the way! Heres the code you gave me which i converted to as2... I know my question is not tween related as you mentioned...and I understand if you don't post a reply again...but oh well, i'm stuck so its worth a shot!!! Thanks again bro! var xRatio = 0; var yRatio = 0; var xTweenAmount = 0; var yTweenAmount = 0; mc2.onEnterFrame = function() { mc2.onMouseMove = function() { xRatio = ((Stage.width - mc2._width) / Stage.width); xTweenAmount = _xmouse * xRatio; yRatio = ((Stage.height - mc2._height) / Stage.height); yTweenAmount = _ymouse * yRatio; TweenLite.to(mc2,5,{_x:xTweenAmount, _y:yTweenAmount}); }; };
  2. Hey guys, can anyone please help me with my problem? I am at the point of pulling my hair out, so please someone out there spare me!!! I have an image that is bigger than the stage which contains many thumbnails...I use TweenLite (props to you) for doing a panning effect...everything works like a charm... My problem is that I don't want the image to pan directly to my x,y destination, I want it to move to about a quarter of the total distance.... Here is the link of what i'm talking about... http:// http://www.prada.com/pradabook/ Once you click on a thumbnail and it zooms, move the mouse left or right and notice that it only moves a certain distance...it doesn't move to the mouse pointer exactly, is just moves a fraction of the distance....THIS IS WERE I'M HAVING PROBLEMS!!! How is this done??? I use the following code to pan the image... var stageWidthB = Stage.width; var imageWidthB = mc2._width; var outSideStageXB = imageWidthB - stageWidthB; var calculationXB = stageWidthB / outSideStageXB; var moveToPositionXB; var stageHeightB = Stage.height; var imageHeightB = mc2._height; var outSideStageYB = imageHeightB - stageHeightB; var calculationYB = stageHeightB / outSideStageYB; var moveToPositionYB; mc2.onEnterFrame = function() { moveToPositionXB = Math.floor(_xmouse / calculationXB); moveToPositionYB = Math.floor(_ymouse / calculationYB); TweenLite.to(mc2,80,{_x:-moveToPositionXB, _y:-moveToPositionYB}); }; mc2 is the name of the movie that holds all the images... Please guys, any help would be much appreciated!!!
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