NicolasJ
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Posts posted by NicolasJ
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Hello,
Is there a way to invert the behavior of the bounds management.
Having a box with bigger size than the container, that could be draggable but must fill the container.
Best,
Nico J.
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Because the case for which this post is open represent only 10% in the application.
All others cases use loadermax and flexcontentdisplay.
The object which display the bitmap is based on FlexContentDisplay, and I wish to use this object to have an homogeneous behavior.
You think that my case could not be solved using FlexContentDisplay ?
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When you said put it in FlexContentDisplay I wonder how, as the FlexContentDsiplay is still not instanciate and it needs a LoaderItem in its constructor.
My situation is :
1) Selection of an image with a fileReference and load Bitmap from its content
2) Encode bitmapdata with JPEG or PNG Encoder and make a base64 of the bytearray returned
3) the string is store to be used at anytime.
I make a base64 decode to retrieve the bytearray and now I want to load it in a container that use the FlexContentDisplay.
Do you have any suggestions beacause I really do know how to load it in the FlexContentFisplay ?
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For the error I mentioned LoaderMax.getContent return a FlexContentDisplay but with rawContent setted to null (o.rawContent == null) :
LoaderMax.contentDisplayClass = FlexContentDisplay; var queue:LoaderMax = new LoaderMax({name:"mainQueue", onProgress:progressHandler, onComplete:completeHandler, onError:errorHandler}); queue.append( new DataLoader(ba, {format:"binary", name:_imageName}) ); private function completeHandler(event:LoaderEvent):void { var o:* = LoaderMax.getContent(_imageName); }
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I tried ImageLoader and have an error :
error occured with ImageLoader ... loading has not been completed
I tried (where ba is my ByteArray):
LoaderMax.contentDisplayClass = FlexContentDisplay; var queue:LoaderMax = new LoaderMax({name:"mainQueue", onProgress:progressHandler, onComplete:completeHandler, onError:errorHandler}); queue.append( new DataLoader(ba, {format:"binary", name:_imageName}) ); private function completeHandler(event:LoaderEvent):void { var o:* = LoaderMax.getContent(_imageName); }
o is null
I do not understand.
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No it works fine.
I used FlexContentDisplay directly with transformamanager.
Now I wonder if I could load a bytearray in a flexcontentdisplay object using loadermax ?
Another solution could be the use of a simple loader to retrieve the bitmap, but I don't know how to set this bitmap to the FlexContentDisplay as it is null.
Best
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Hello,
I am working on a prototype in Flex using LoadMax to load an image into a loader FlexContentDisplay.
The FlexContentDisplay is embed in a Canvas which is added to the TransformManager.
I have to work on width, height, x and y of this image in the canvas.
My question is : Is it better to work on the rawContent property of FlexContentDisplay or directly with the FlexContentDisplay ?
I wonder this as the FlexContentDisplay extends UIComponent, I cannot really work on width and height but directly with scaleX and scaleY.
Many thanks
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Hi all,
I think that magnetism between items does not exist.
I don't know if this implementation is hard to introduce, but is anyone have ever try to do this ?
we need this feature, but I'm afraid that this task is too difficult.
Any suggestions or help would be appreciated.
best,
Nicolas J.
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you are right.
I'm more a flex developper than a flash one, then I suppose that I will have any developpment to integrate this progresscircle.
Thanks, for your answer.
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Hello,
i ever saw a post related to the progress spinner in the loaderMax demo, but I wasn't able to find it.
This circle with the percentage in middle indicating the progression is simply what I would like to do.
Is there any examples or sources related to this progress animation ?
A litlle bit confused to open a post like that, sorrry.
Many thanks per advance to all answer.
Draggable invert bounds behavior
in GSAP
Posted
Ok, maybe a solution, but not sure that this the right way.
with a simple example :
a container 300x300px
a box 350x350px
the draggable type = x,y
on drag end event and using the ThrowPropsPlugin plugin. I put on x and y properties min values to -50 and max to 0.
It seems to work, but is there a better way ?