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joselalupa

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Posts posted by joselalupa

  1. maybe i didn't make my self clear...in this line can i substitute "this" for other object?

     TweenMax.to(this, 5, {referRotation:targetRotation, onUpdate:applyRotation});

    thanks and sorry for my ignorance.

     

    now i noticed the code i have just works directly on the fla, if i place it in a clase it stop working because of the same...."this"

  2. sorry for hammering on this post...i check the solution and it worked but not in the project i am working on.

    using "this" in the tween does not work.

    a) is there any way i could substitute "this" for any other object?

    B) what is referencing "this" ?

  3. thanks a lot for your help.

    i didn't know flash evaluation of rotation and the most important thing...i am not programmer so most of the concepts are unknown for me but i am on the way, thanks again

  4. i have this code wich tween rotation of a mc.

    import com.greensock.*
    
    var myMC:MovieClip = new MovieClip();
    myMC.graphics.beginFill(0x00ff00);
    myMC.graphics.drawRect(0, 0, 400, 300);
    myMC.graphics.endFill();
    myMC.x = myMC.y = 00;
    addChild(myMC);
    
    var Flecha:flecha = new flecha;
    addChild(Flecha);
    Flecha.x = Flecha.y = 200;
    
    var rotacion:int = 0;
    
    myMC.addEventListener(MouseEvent.MOUSE_DOWN, drag);
    function drag(e:MouseEvent){
    myMC.startDrag();
    }
    
    myMC.addEventListener(MouseEvent.MOUSE_UP, drop);
    function drop(e:MouseEvent){
    myMC.stopDrag();
    myMC.x = myMC.y = 00;
    }
    
    this.addEventListener(Event.ENTER_FRAME,myFunction);
    function myFunction(event:Event) {
    
    rotacion += myMC.x /60;
    TweenMax.to(Flecha,5, {rotation:rotacion});
    //Flecha.rotation += myMC.x/20;
    trace(rotacion);
    trace(rotacion + "cono")
    }

     

    when i don't use the tween it rotate fine but when using tween and pressing the mouse for a couple of seconds or doing a big rotation the tween enters in a loop.

    any idea about this?

  5. hi, i'm trying to d a tweeing using a compass value so as you know it goes from 1 to 359...if it jumps from 1 to 350 for example it runs over al the numbers in the opposite direction, i know thw short rotation pluggin can determine de way it should rotate but don't have any idea how can i do it...

     

    i'm using this line to make the tween, compass.heading is the value in number, any idea is welcome

    TweenLite.to(oDAE, 1, {rotationY: compass.heading});

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