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jameshbgreen

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  1. Hi all, does anyone know if you can specify the video time as a frame number rather then in seconds. so instead of inputting 3 for 3 seconds from the beginning of the video, Can you input frame 75 (on 25fps) somehow?? thanks in advance, James G
  2. Hi, I had the same kind of issue. When my flv got to the end of playback I couldn't get it to loop. I have it working now. I have embedded cue points in the flv and when it detects the final one it runs this code: videoLdr.gotoVideoTime(0); It might not work with your code but declared videoLdr at the beginning of the class rather then in the function so it could be accessed in other functions. I also changed the code: videoLdr.videoPaused != videoLdr.videoPaused; to videoLdr.videoPaused = false; or videoLdr.videoPaused = true; where relevant. hope that helps. Shout if you need any more help. James
  3. Brilliant, thanks greensock. I have one other question. Sorry if I have missed it in the documentation but in the line of code : videoContent.addEventListener(MouseEvent.CLICK, _togglePause, false, 0, true); what are the 3 parameters for that are being sent after _togglePause? Cheers, James Green
  4. Hi, Does anyone know if there is a way to detect when you get to an embedded cue point in an fLV. For example, I have a video with x amount of cue points embedded. When the player gets to the first one I want it to stop playback and wait for the user to press play again. Thanks in advance, James Green.
  5. Ok, thanks very much for your help . Will work out another solution. Cheers, James
  6. Hi all, I was wondering if it is possible to play an flv in reverse with loadermax? Thanks in advance if you can help. Cheers, James Green. London, UK
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