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mkadirtan

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  1. Hi! First of all, thanks for the amazing library. I have a 3D object and I am animating its position using TimelineLite. My 3D object can be dragged around using mouse. And position object has 3 properties x, y and z, all of which are animated. An example usage: x,y,z fromTo (0,0,0) => (5,0,0) In this case only x component has changed. Animation plays as it should. If I try to drag the 3D object around it doesn't "protect" its y and z components. If however I were to animate x,y,z fromTo (0,0,0) => (5,5,5); This gives me the expected result such that I can't drag around 3D object freely because the Timeline has "control" over it. I am guessing that this behavior is not unexpected and it is logical in terms of performance optimisation. My question: is there a flag I can set to avoid this behaviour or should I use a work around such that position is animated from 0 to 0.000001 or something like that?
  2. Hello! I'm creating a 3D application with BabylonJS. Users are able to create keyframes for object positions (Cube.position.x etc.), which in turn creates an animation. Time is controlled by using a slider. What would be the best practice, better approach for such an application? Currently I'm using TimelineLite. It is a "tween" based system, and in practical use it would cause me problems. For example, if a user wants to change position of a keyframe, or create a new keyframe between other keyframes.. these kind of actions would cause troubles. I know these problems could be fixed, however I was wondering if there is a better approach for creating an animation system as such? A good example of what I want to achieve is: https://nunustudio.org/editor/editor.html
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