Hi!
First of all, thanks for the amazing library.
I have a 3D object and I am animating its position using TimelineLite. My 3D object can be dragged around using mouse. And position object has 3 properties x, y and z, all of which are animated.
An example usage:
x,y,z fromTo (0,0,0) => (5,0,0)
In this case only x component has changed. Animation plays as it should.
If I try to drag the 3D object around it doesn't "protect" its y and z components.
If however I were to animate x,y,z fromTo (0,0,0) => (5,5,5); This gives me the expected result such that I can't drag around 3D object freely because the Timeline has "control" over it.
I am guessing that this behavior is not unexpected and it is logical in terms of performance optimisation.
My question: is there a flag I can set to avoid this behaviour or should I use a work around such that position is animated from 0 to 0.000001 or something like that?