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vektor

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Everything posted by vektor

  1. Great, thanks! So that works if I rebuild the scene using multiple svgs / elements, which will work for some things However one of the SVGs I need to animate has lots going on so it won't really be possible to recreate it like this So the technique of css absolute positioning won't affect anything inside the SVG So my main issue seems to be: How to center / set absolute coordinates of the svg elements inside the svg using GSAP? Is there a simple way to do this, I'm thinking due to the nature of SVG maybe there isn't..? If that's the case I can just manually pass in the correct relative x,y values needed, or make some changes to the svg file itself ? My not-working codepen below
  2. When I did this on an SVG ( haven't tried with HTML ) using stagger, it used the content of the first text element for all of them So I had to change this tl.staggerTo($totals, 2, { scrambleText: { chars: "0123456789", ease: Linear.easeNone}}, 0.2, "label"); to this $totals.each(function(i, el){ tl.to(el, 2, { scrambleText: { chars: "0123456789", ease: Linear.easeNone}}, "label+=" + i*0.2); })
  3. Cool! FYI, docs still say 'text' is required and doesn't mention this default behaviour https://greensock.com/ScrambleTextPlugin ?
  4. Hi, I have researched and tried various things but can't work out if there is a way to translate svg elements from 'absolute' coordinates? i.e. translate a bunch of svg elements all starting from the center, and finishing at their actual position So in the codepen, I would like to tween all the chickens from the black box to their actual positions ( on the black lines ) Currently, I put in the x,y value of the black box to tween from, but the chickens use this as a relative x,y I could work out the correct relative x,y value to tween from, but in the real project there are many elements that may change slightly Am I missing something obvious? Thanks
  5. Great, I think I'll start with trying the modifier plugin method, as I have other more complex animations that may need this approach. Also the other method of creating a new tween at the same progress(), I'd have to get my head around how this would work with Scrollmagic scenes. I assume I would have to also destroy and re-create the scrollmagic scene and re-add the timeline. But don't know if there's a way to add an in progress tween... So using modifiers is sounding a bit nicer at the moment.. I just worked out what I was doing wrong with modifiers method, I was doing this, which was making it jump to the values tl.to($logo, 0.8, {scale: 0.6, y: 1, modifiers: { y: function(y){return $(window).width() >= 1000 ? -10 : 40}}, repeat: -1, yoyo: true }, "start"); I needed to do this to make it tween properly tl.to($logo, 0.8, {scale: 0.6, y: 1, modifiers: { y: function(y){return $(window).width() >= 1000 ? y * -10 : y * 40}}, repeat: -1, yoyo: true }, "start"); Here's the working Codepen CSS vars thing looks cool, unfortunately my project needs to work in IE11 too so will have to think about that one Great info, Cheers!!!
  6. Hi! I'm a little stuck on a little issue ? I am trying to make a simple responsive variable in a tween. At different screen sizes, the box needs to move up by varying amounts ( does not work with yPercent ) It was suggested somewhere on this forum that className would work for this, but the css values seem to 'cache' to whatever rules applied at the screen size on page load. i.e. On the codepen the red box should move to the top of the grey bar, and < 1000px turn black, > 1000px turn green. It does this if you run the pen at either size, but if you resize live the initial css value is always used. Is there an easy way around this? Or a simpler method? I also tried using modifier plugin, as suggested elsewhere, but had similar results ( I couldn't find the modifiers plugin js link to make another codepen, commented out in my demo ) I'm guessing some sort of destroy / rebuild the timeline on resize would do the trick, but would be nice if I didn't have to do that? ( maybe not relevant but I am attaching it to a scrollmagic scene, which triggers the shrink / expand nav logo on scroll ) Cheers Greensock you're awesome!
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