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tromezee

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  1. Thanks a lot for your answer, now it's workink perfectly, i used to use "insert" function and after work with the delay to display all correctly, but with the "append" function all my animations are displaying smoothly without many delays, moreover i'm using now a main timeline to manage the others, and that's perfect ! Thank you again ! You've done a really good job with this api !
  2. Here is my problem : I'm making three animations, all have yoyo parameter on true, when the first one is finished, i want to start the second, and the same way for the third one. At the end, i want to restart all the three animations in an unlimited loop,for example : var timeline:TimelineMax = new TimelineMax({repeat:1, yoyo:true, repeatDelay:1.5}); var timeline2:TimelineMax = new TimelineMax({repeat:1, yoyo:true, repeatDelay:1.5}); timeline.insert(TweenMax.to(woman_caroussel, 1, {x:49, y:5})); timeline.insertMultiple( TweenMax.allFrom([itstormName, CoName], 0.5, {autoAlpha:0}, 0.25), 0.6); timeline.insertMultiple( TweenMax.allFrom(lettersArray, 1, {y:"-30", alpha:0, ease:Elastic.easeOut, onComplete:timeline2.play}, 0.04), 1.4); timeline2.stop(); timeline2.insert(TweenMax.to(caroussel_man, 1, {x:49, y:5}), 5); timeline2.insertMultiple( TweenMax.allTo([itstormName, CoName], 0.5, {autoAlpha:0}, 0.25), 5); timeline.insertMultiple( TweenMax.allFrom(lettersArray2, 1, {y:"-30", alpha:0, ease:Elastic.easeOut, onComplete:timeline3.play}, 0.04), 1.4); I'm getting crazy because only the first one works, it's like impossible to make the first one plays and reverse, after the second plays and reverse, and the third one plays and reverse, and go back at the beginning. Thanks for your help
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