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hano

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Everything posted by hano

  1. Thank you so much, the force selection worked perfectly, I'm still dabbling with the other part. i have one last question, when I try to rotate and scale the objects, the drawing functionality still works. Do the handles listen for events as well? I tried using the transform event listeners but it's still drawing all over the place. Is there something else I need to listen for? newSquare.addEventListener(TransformEvent.SEIZE_CURSOR, stopdraw); newSquare.addEventListener(TransformEvent.START_INTERACTIVE_SCALE, stopdraw); newSquare.addEventListener(TransformEvent.START_INTERACTIVE_MOVE, stopdraw); newSquare.addEventListener(TransformEvent.START_INTERACTIVE_ROTATE, stopdraw); newSquare.addEventListener(TransformEvent.FINISH_INTERACTIVE_SCALE, startdraw); newSquare.addEventListener(TransformEvent.FINISH_INTERACTIVE_MOVE, startdraw); newSquare.addEventListener(TransformEvent.FINISH_INTERACTIVE_ROTATE, startdraw); newSquare.addEventListener(TransformEvent.MOVE, stopdraw); newSquare.addEventListener(TransformEvent.SCALE, stopdraw); newSquare.addEventListener(TransformEvent.ROTATE, stopdraw); newSquare.addEventListener(MouseEvent.MOUSE_DOWN, stopdraw); newSquare.addEventListener(MouseEvent.MOUSE_UP, startdraw); function stopdraw(e:MouseEvent):void { stage.removeEventListener(MouseEvent.MOUSE_DOWN, startDrawing); drawIt = false; } function startdraw(e:MouseEvent):void { stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing); drawIt = true; }
  2. I tried using the parent setChildIndex (), but it still didn't work. I did a sample fla that shows the index problem, and the runtime error when you click on a section that doesn't have any loaded instances yet. Thank you so much!
  3. Hi! I'm trying to create an interactive board for kids, and I seem to be having a problem with two things 1. setting the transformable object's index 2. deleting the objects off the stage when clicking on other frames The first problem is that when I'm adding shapes to the stage, they're being placed on top of menus etc, I want their index to be lowered.. by several depths, right now they're at 20 (tracing childindex) Is there a way to set their depth? I tried addChildAt but it didn't seem to work..Also tried moveSelectionDepthDown, and traced the child index but it didn't change. function addSquare(e:MouseEvent):void { addChild(newSquare); //addChildAt(newSquare,0); manager.addItem(newSquare); manager.moveSelectionDepthDown(); manager.selectItem(newSquare); newSquare.buttonMode=true; } The second issue is deleting the shapes off the stage, I'm calling the code below when a clear all button is clicked, and it works perfectly fine. But I've also placed the same code on other frames, so that when the user navigates to another section without pressing on the clear all button, the shapes still won't show. However, if no shapes are already on the stage, I get a runtime error. Is there a way to know if the shapes are not the stage or not, before attempting to remove them? Or any easier way to do this? manager.selectItems(manager.items); manager.deleteSelection(); manager.removeAllItems(); Any help is appreciated, thank u!
  4. yes that made perfect sense, and it worked. Thank you so much!
  5. I think I don't have a selectedTargetObjects array, I suppose that's my problem? I'm not sure how to create one :/ I don't want all the shapes on the stage to change color, just the ones that are selected (handles on them) var newSquare:MovieClip; var newTriangle:MovieClip; var manager:TransformManager = new TransformManager({bounds:new Rectangle(0, 10, 800, 600)}); square_mc.addEventListener(MouseEvent.CLICK, addSquare); Triangle_mc.addEventListener(MouseEvent.CLICK, addTriangle); function addSquare(e:MouseEvent):void { newSquare = new Square(); newSquare.x = stage.x/2 + stage.width/2; newSquare.y = square_mc.y; addChild(newSquare); manager.addItem(newSquare); manager.selectItem(newSquare); } function addTriangle(e:MouseEvent):void { newTriangle = new Triangle(); newTriangle.x = stage.width/2; newTriangle.y = stage.height/2; addChild(newTriangle); manager.addItem(newTriangle); manager.selectItem(newTriangle); } colorpicker_mc.addEventListener(MouseEvent.CLICK, changetored); function changetored(e:MouseEvent) { TweenMax.allTo(manager.selectedTargetObjects, 1, {tint:0x000000}); }
  6. Thanks, I tried that, but its not working. Is "manager.selectItem" suffice to make sure the item is selected? Or is there another function I need to add? I guess my question is how do I know which items are already on the stage and selected?
  7. Hi I'm trying to make an interactive whiteboard for kids, when the click on any shape from the menu a duplicate is added on the stage that can be transformed example of square adding function: square_mc.addEventListener(MouseEvent.CLICK, addSquare); function addSquare(e:MouseEvent):void { newSquare = new Square(); newSquare.x = stage.x/2 + stage.width/2; addChild(newSquare); manager.addItem(newSquare); manager.selectItem(newSquare); and each new shape added is the selected one what i'd like to do is change the color of the selected item by clicking on a color palette , im currently using this code but its not working function changetored(e:MouseEvent) { TweenMax.to(manager.selectedItems, 1, {tint:0x000000}); } any clues as to where I'm wrong? thanks!
  8. that works great thank you : )
  9. is it possible to specify how much i want it to overshoot? right now its going way overboard, but whenever i try to enter parameters it doesn't seem to work thanks :3
  10. Actually nevermind I fixed that by removing the drag and strop drag functionality I had attached to it
  11. Yep, that works great except for one thing, when I let go, or try resize the movieclip the transform handles move in a different direction.. any clues?
  12. Hi I seem to have a problem with Transform Manager.. I'm loading in new squares by clicking on the original square movieclip,, and I want the new squares to be transformable.. Is there something wrong with my code? Any help appreciated! import com.greensock.transform.TransformManager; import com.greensock.events.TransformEvent; var newSquare:MovieClip; //this is the duplicate square variable var manager:TransformManager = new TransformManager({targetObjects:[newSquare], addItem:(newSquare),bounds:new Rectangle(0, 0, 550, 365)}); square_mc.addEventListener(MouseEvent.CLICK, addSquare); //here im adding the new squares function addSquare(e:MouseEvent):void { newSquare = new Square(); newSquare.x = stage.x/2 + stage.width/2; addChild(newSquare); newSquare.addEventListener(MouseEvent.MOUSE_DOWN, dragIt); newSquare.addEventListener(MouseEvent.MOUSE_UP, stopdragIt); }
  13. Is there any way I can get a movieclip to tween from point A to B, but to go past B and then back? Sort of like a bounce effect..
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