This is the first time i've used the flip animation, so i'm probably missing something, but for some reason, when running a flip animation, the "initial" state is squishing my svg.
That's my main question, but if i can ask more than one question at a time, i have another one. If that's not allowed, i'm good with just getting the first one answered. The other issue i'm having is that I wrote separate timelines as a functions, and then am calling them all together by adding them to a master timeline. For some reason, the timeline that controls my "menu" (conveniently enough called menu in my code) is not honoring the delay that was set on the master timeline, and is starting immediately. To get a delay, i had to specifically add it to that timeline separately, but the other two timelines are honoring the master timeline delay. So any help there would be appreciated as well. Thanks!