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peter.vullings

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  1. ok, brain lapse I can just use myCall.pause/resume. However, any way I can get currentTime if I need it?
  2. Hi guys, Thanks for the awesome libraries Using the AS3 classes, I am trying to implement a 'pause' feature in the 'delayedCall', like so: // Create the delayed call var myCall : TweenLite = TweenLite.delayedCall( time, myFunction ); ... // Some time later, pause the call var timeRemaining = myCall.duration - myCall.currentTime; TweenLite.killDelayedCallsTo( myFunction ); ... // Some time later, un-pause the call var myCall : TweenLite = TweenLite.delayedCall( timeRemaining, myFunction ); Problem is, myCall.duration and myCall.currentTime always return 0. Any help appreciated! Regards, Peter
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