Hi guys,
Thanks for the awesome libraries
Using the AS3 classes, I am trying to implement a 'pause' feature in the 'delayedCall', like so:
// Create the delayed call
var myCall : TweenLite = TweenLite.delayedCall( time, myFunction );
...
// Some time later, pause the call
var timeRemaining = myCall.duration - myCall.currentTime;
TweenLite.killDelayedCallsTo( myFunction );
...
// Some time later, un-pause the call
var myCall : TweenLite = TweenLite.delayedCall( timeRemaining, myFunction );
Problem is, myCall.duration and myCall.currentTime always return 0.
Any help appreciated!
Regards,
Peter