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Nickbee

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  1. I'm working on an air app that tinits a mosic of images. The numbes are large and at some point I'm tinting up to 14k images. With stage size of 1920 x 1080 things are working great. When I extend the stage size to 3840x1080 the same tinted images are behaving strangly. Some of the images are tinting fine, others are tininting the image a solid color (as if my tint amout is 100%). I have tried all the render modes with the same results, and I don't think it's a computer issue as it behaves the same on laptop and supped up mac pro. To be clear this app will multi screen which is why I am trying to run a single app at 3840x1080. My fall back is to publish two seperate apps have have them comunicate to each other, but I'd like to avoid doing that. Any ideas? Thanks!
  2. I'm working on a double click banner ad. After an inital 40k polite load I'm going to be loading TweenLite.min.js and CSSPlugin.min.js, by adding it to the head. Is there an easy way to test when these two files are loaded and ready to go so I can start my animation? THANKS!!!
  3. Let's say I have a document class and a whole bunch of other classes. If I want to kill all the tweens (including delay calls and oncomplete) in the WHOLE swf do I simply need to call TweenMax.killAll(); from the document class? Or does killAll have to be called from all the class instances? THANKS!!!!
  4. aaaahhhhhh it all makes sense now. I will check in to see if we can upgrade to Shockingly... Thanks again for your help...
  5. Hi! I am using my employer's account for this. I downloaded a fresh set of files from our club green sock page just in case today. What files should I see to know I have the throw props plug in? I don't see anything named throwProps in the plugins folder. Thanks for your attention on this.
  6. Hi Carl. I am using ver11 and the as3 files (not swc). Thanks!
  7. I'm putting this on the top of my class: import com.greensock.*; import com.greensock.easing.*; import com.greensock.plugins.*; TweenPlugin.activate([ThrowPropsPlugin]); And I'm getting this error: 1120: Access of undefined property ThrowPropsPlugin. I know my files are fine because my motionBlur plug in is working ok. I even downloaded the latest files from my Club Green sock account just in case. Any ideas? Thanks
  8. private function loadFlv():void { _flvLoader = new VideoLoader(_flvPath, {name:"flvLoader", bgColor:_videoBgColor, autoPlay:false, container:_videoContainer, bufferMode:true, width:stage.stageWidth, height:stage.stageHeight, scaleMode:_scaleMode, volume:_vol, onprogress:progressHandler, onComplete:flvBufferComplete, onerror:videoErrorHandler}); _flvLoader.load(); } I'm calling this function to load an FLV. If the path is not found I'm calling videoErrorHandler. My question is - What should I be doing in that handler, if anything, to make sure I can call this function again and have the loader work. Say If I was using this in a video gallery. If by chance one video did not load I would still want the player to work with the next video selected. THANKS!
  9. Our HTML/Javascript developer is implementing a video player I programmed using LoaderMax. When he passes me an absolute flv path things work fine. When he passes me an relative flv path things the player is trying to load relative to the SWF location and things are getting screwy. Am I missing something here? I figured all paths in the loader should be relative to the HTML the swf is living in. Thanks for any help or direction you can point me in.
  10. ok. I updated my TweenMax line to include the CSS but still seeing the same results. I moved all the js files I need to a scripts folder and initialize like this: <script type="text/javascript" src="scripts/CSSPlugin.min.js"></script> <script type="text/javascript" src="scripts/EasePack.min.js"></script> <script type="text/javascript" src="scripts/TweenMax.min.js"></script> Is there something else I need to do to get the css plug in to work? THANKS!
  11. Just trying a simple transition with JS tweenMax: var main0 = $('#mainDiv0'); TweenMax.to(main0, 5, {left:'-1024', onComplete:onTransitionend}); What is happening is after 5 seconds the div is snapping to the left position set in the tween. Any ideas what could be causing this? Unfortunately this is a large iPad app so the code can't be uploaded. Just wondering if there is something I should be looking for with this behavior. THANKS!
  12. function errorHandler(event:LoaderEvent):void { trace("******error loading " + event.target.filePath + "******"); } Obliviously it's not filePath. Just wondering what should go there to trace the file name that failed to load... Thanks!
  13. Can this be done? what would be the syntax to apply the scale9Grid to an image loader? Thanks!
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