ahhh, yeah duh. i guess i can do it the regular old way.
the interface is exactly like you said. it's a sort of photo "defacer." i'm using transformmanager to let users scale and rotate clip art (dorky glasses, mustache etc) over a photo, but there's also an interface to zoom/rotate the photo itself. i was going to use transformmanager for it, but i guess i really don't have to.
trying to do it with transformitem, i got something like this:
var movableItems = new Array(
doodle_3_1,
doodle_3_2,
holder.getChildAt(0)
);
var transformer:TransformManager = new TransformManager({targetObjects:movableItems, constrainScale:true, autoDeselect:true});
var myItem:TransformItem = transformer.getItem(holder.getChildAt(0));
myItem.rotate(10);
the rotate call would have been attached to a button of course.
that all basically works... but i think i'll just do it with regular as3 property tweaks.
holder is an empty movie clip that gets the underlying jpeg loaded in, hence getChildAt(0).