Hello there,
I've been using the tweenmax platform for a fair while now but i've never been able to quite get rid of this persistent juddering. I have no doubts that the problem is in fact with my code, not the tweener, but various little tricks i have had no luck with. To see what i mean, i uploaded here (give it a second to load, its about 4 meg big):
http://dl.dropbox.com/u/26301/sequence/tets.html
The little movie i've made is representative of a larger product that i am developing as part of a research project. Since it is to do with user perception to an array of images, any jittering is obviously bad news! I would very much appreciate any tips but i am more than convinced it is to do with my code and not to do with the stage FPS, monitor refresh rate or CPU speed.
The way i have implemented this is by reading in an XML file which points to 100 image locations. These get loaded in and then added to a timeline. To stop them all playing at once they are incremented with a delay. It's so elementary in fact, i cannot see where i am going wrong.
function displayImg(img:Loader, delay:Number, tl:TimelineLite):void
{
var testMc:MovieClip=new MovieClip();
testMc.addChild(img);
testMc.x = -300;
testMc.y = 1024;
var Clip:Object = testMc;
myVars.x = 1280;
myVars.y = -200;
myVars.onStart = showUp;
myVars.onComplete = hideAway;
myVars.delay = delay;
myVars.ease = Linear.easeNone;
function showUp():void
{this.visible = true;}
function hideAway():void
{this.visible = false;}
addChild(testMc);
tl.insert(new TweenMax(Clip, imageSpeed, myVars));
}
}
Any pointers as to what this is or might be would be very much appreciated!
Below is a link to the fla file if you would like to see my terrible code in it's full and unabridged form:
http://dl.dropbox.com/u/26301/sequence/tets.fla
Thanks in advance,