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pixlart

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  1. Hi, Sorry, I guess I was a bit confused when you said it retained it. I thought you meant it retained the loader information, (so you didn't have to recreate the loader) not that it retained the actual image data. If you already retain the image data inside the SWF then it certainly sounds like a cache to me! Very cool! If I may ask, how do you retain the image data and does that have any significant negative effects on memory usage when a large amount of images are "cached"? Thanks for the quick response! You are doing some excellent work! Cheers, Bill
  2. Hi! Just throwing in my request for an internal caching system for images. I have one I've used in AS 2.0 for a long time and it has always been a great help. When an image is loaded, it is saved as BitmapData. Then the image is pulled from the BitmapData for all subsequent load requests. Originally I only used it for projects with large amounts of images, but I finally just integrated it with the loading system using the URL as the identifier and have never looked back. Rather than rewriting my loading system for AS 3.0 (I know I've been slack) I was looking to use yours. I love your Tweening engine and I'm sure LoaderMax is just as good, but for me, it just needs that one last feature. Cheers, Bill
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