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arcadiabc

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  1. Thank you for the info Carl. This help me get exactly the result I was looking for. Thank you!
  2. Hello, I am consecutively rotation a series of object on the stage and I am initializing them by setting their rotationY to -65 and then rotationY to zero. The problem I am having is that objects from left to right are not starting from the same rotationY position. Some look to be less rotated than others. The interesting part is that from right to left the rotation lenses as if they are all in some sort of unified perspective. Can anyone please shed some light into this? Thank you in advance.
  3. Thank you very much for the help. Good to know, yes using offset is much more elegant. My problem was due to the timeline being initialized more than once. All is solved now.
  4. Hello, How can you delay TimelineMax from going to the next appended Tween? Does TweenLiteMax honor the delays with in Tweens and thus extending the duration of the the dynamic timeline? Edit: Just wanted to add that I have been trying to achieve this but the last appended tween keeps starting away ahead of the other tweens. Just trying to figure why this is a problem.
  5. Its been a few days but I found what was the problem. I was loading movie clips inside the container I pass on the liquidStage that had other mask object within it. As I dynamically changed these masked objects, they varied in width. My mistake was to assume these masked object width would be the same as the mask width and that turn out to be the very wrong. So I just ended up using the ScrollRect property and that fixed all the issues. Thanks.
  6. I double checked that line and the 5th parameter accepts a number which is for "minWidth". I will try to put an example together that best replicate my setup. Thank you.
  7. Hello all, Trying to get liquidStage to work correctly. When I try to resize the objects in with the the liquidArea snap to different dimensions sporadically. Below is a link show the site I am working on. If you click on any of the items form the dropdown and then resize you will that that the objects, both he navigation bar and the content loading at the bottom don't resize with the liquidArea. Also, you will notice in the code below that I am using the same liquidState object for 2 liquidAreas. The area2 is for green bg. http://f56k.com/clients/gigantic/achenson/ Hope anyone can point me in the right direction. Thank you in advance. private function liquidStateMethod():void { ls = new LiquidStage(this.stage, 1000, 670, 500, 500); area1 = new LiquidArea(this,0, 0, 960, 670, 0xFF0000); //_masterContainer contains the navigation bar and the content loader. area1.attach(_masterContainer, ScaleMode.PROPORTIONAL_INSIDE, AlignMode.CENTER,AlignMode.TOP,500,960); area2 = new LiquidArea(this,0, 0, 960, 660, 0xFF0000); area2.attach(_BG, ScaleMode.PROPORTIONAL_INSIDE,AlignMode.LEFT,AlignMode.TOP,500,960); ls.addEventListener(Event.RESIZE, onLiquidStageUpdate); } function onLiquidStageUpdate(event:Event):void { _BG.width = stage.stageWidth //area1.updatePins(); }
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