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miry

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  1. Hi Carl, Thank you very much. That helped. My problem was that I has not paused animation B so it started as soon as I defined it and as such was not a child of A. That meant it continued playing after A had fired its onComplete. There was a typo in the text you quoted. It was supposed to read: without having to worry about whether B plus the elapsed time in A before I start B is longer than the total duration of A. Best regards, Miry
  2. Hi, I would like to create a timeline "A" from which I do some animation and then play another timeline "B" and potentially a timeline "C". I know I can do that by doing A.add(B.play) but as I understand it it merely means B is started at the point in A where I include it. I would like to ultimately be able to fire a callback once A, B and C are all finished without having to worry about whether B plus the elapsed time in A before is start B is longer than the total duration of A. Is there a nice way to create this structure and add a callback once all the timelines end? Best regards, Miry
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