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Roussakov

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  1. Hi guys, I've struggled with giving an appropriate title so here is extended description of the problem. My use case is following, app that I working on is collecting a mousemoves data per browser session. The data structure is super simple, it holds x and y of the mouse position and it timestamp (when event has been fired). Next, once my fronted app fetches mousemoves data by session id, the data is being normalized in terms of the timestamp property which end up as following structure: [{x:1,y:1, time:0}, {x:12,y:15, time:0.34}, {x:15,y:13, time:0.923}] the time property reflects the time interval between events since we are talking about user browser session and collecting mousemoves events , u can imagine that this list of mousemoves can be really huge. The goal is to playback user experience using greensock platform. So here is a nice and working example by using only TweenLite That great but not enough, I need more control of a playback, I need to stop and play and play with time scales which leads me to next great candidate TimelineMax. The problem is when i'm trying to do the same thing with TimelineMax tweening goes wrong. see how laggy this animation What would you suggest? Thanks in advance!
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