thanks for the info ... makes much more sense now
one question though ... are u telling me that my current solution for building the path will not work?
function roundedRect(x, y, width, height, radius) {
return "M" + x + "," + (y + 0)
+ "a" + radius + "," + radius + " 0 0 1 " + radius + "," + -radius
+ "h" + (width - 2 * radius)
+ "a" + radius + "," + radius + " 0 0 1 " + radius + "," + radius
+ "v" + (height - 2 * radius)
+ "a" + radius + "," + radius + " 0 0 1 " + -radius + "," + radius
+ "h" + (2 * radius - width)
+ "a" + radius + "," + radius + " 0 0 1 " + -radius + "," + -radius
+ "z";
}
i tested this and it does what i supposed to ... but maybe u are talking about the conversion to cubic Beziers ... if my path structure is ok .. wouldn't TweenMax follow it whatever shape it might have?
thanks