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kapout

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  1. Yes ! Just perfect ! I understand the method. Create the fonction and add them in the timelite with "onComplete". Thank you very much for your help.
  2. Ok, I understand it's very difficult to known whow i created the animation. I sent you an simplified fla where the code is false but i would known how to realise each actions of TimelineLite after the previous. "gotoAndStop" and "sound" are the 2 problems. I have no problem to use them in 'classical animation' but not with the timelite... Many thanks for your help.
  3. No. it's not a problem of the '0'. The action who goes on 'article40' image is not executed when i test. The animation is stopped. after this action : timeline.append( new TweenLite(chalet.art.carte1, 0.5, {_y:38, ease:Cubic.easeIn, autoAlpha:0}) ); I would go to the next image in the current scene. but this line : timeline.append( new TweenLite(this, 0.1, {frameLabel:"article40"}) ); must be false. Simply i would say in the animation : After the last action of TimelineLite, go to 'article40' (or image4) of the scene (i hope you understand) Thank you (and sorry for my english)
  4. Hi of a french user, Thanks for your excellent plugin. I have a little problem with the "frameLabel" class. (plugin is activate) I want to go on next image on the current scene. I use a timeline. var timeline:TimelineLite = new TimelineLite(); ... timeline.append( new TweenLite(chalet.art.carte1, 0.5, {_y:38, ease:Cubic.easeIn, autoAlpha:0}) ); timeline.append( new TweenLite(_level0, 0, {frameLabel:"article40"}) ); This last line doesn't work... I would to move on the principal scene of Flash and not in a clip. I test _root, this, _level0, _currentframe with any succes. gotoAndStop(); and play(); doesn't work on timeline. They are play before the rest of the actions. Have you a solution for me ? Thank you.
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