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tommsen

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Everything posted by tommsen

  1. thanks for your resonse! No i don't want it relative. I use it now this way to work around this. Works good for me. if (angle == 360 && _targetClip.rotation < 0) { angle = 0; }
  2. hi guys, i have some strange effect, i simply don't get it. i want to rotate to a starting position (in this case 185 degrees), then rotate to 360 within 30 seconds. The strange thing is, that the second tween rotates over the 360 degrees and stops when reaching 360 degrees the second time (rotates faster to do it). If i rotate the first tween to only 175 degrees it works as expected. TweenLite.to(_targetClip, 0, { rotation:185, ease:Linear.easeNone } ); TweenLite.to(_targetClip, 30, { rotation:360, ease:Linear.easeNone } ); any ideas? regards tommsen
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