Dece
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Posts posted by Dece
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Hi All,
I have a requirement where I need to execute a method prior to each tween step and another method right after that tween step.
So in essence, if my Tweenlite object is going to step through a series of tweens, I want to be able to run some method right before and right after each tween step.
Going through TweenLite documentation, I found an option that I could use: onUpdate: methodName
However, this only partly solves the problem.
Any suggestions.
Thanks a lot,
Dece
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Hi All,
I have a sprite on stage conceptually representing a timeline in history.
A number of circles representing certain times in history appear on this timeline (you can imagine a timeline scale).
I want my users to be able to zoom in on a particular circle that would then expand into a new timeline with some specific events for this time.
I am trying to tween the scaleX, scaleY, alpha properties when the user clicks on a specific timeline circle. Something like:
{scaleX:5, scaleY:5, alpha:0} // this object feeds the tweener
This gives me the effect of zooming in. Once the tween completes, I make the new timeline visible.
Is there a better way to achieve something like this? My visualization looks ok but does not look very clean.
Thank you
Dece
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Hi,
I am first time user of TweenLite library. Must admit, this is awesome. The getting started guide was quite helpful.
here is something I am struggling with. Any help will be highly appreciated..
I want to use tweening of objects along a path. The path will be created at run-time by the user.
Basically the user can scribble a path (need not necessarily be a straight line) and I would like to tween an object on that path.
How do I go about doing this? I saw the bezier path tweeneing example mentioned in the getting started guide, but that wouldn't really help as I would not
know what path I will tween until the user draws one.
Once again thanks for help
Dece
Pre and Post Method while Tweening
in GSAP (Flash)
Posted
yeah I agree with your suggestions. I did some refactor to call onUpdate and this seems to do away with the need to do pre- & post- processing.
Thanks for the idea.
-Dece