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Dece

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Everything posted by Dece

  1. yeah I agree with your suggestions. I did some refactor to call onUpdate and this seems to do away with the need to do pre- & post- processing. Thanks for the idea. -Dece
  2. Hi All, I have a requirement where I need to execute a method prior to each tween step and another method right after that tween step. So in essence, if my Tweenlite object is going to step through a series of tweens, I want to be able to run some method right before and right after each tween step. Going through TweenLite documentation, I found an option that I could use: onUpdate: methodName However, this only partly solves the problem. Any suggestions. Thanks a lot, Dece
  3. Hi All, I have a sprite on stage conceptually representing a timeline in history. A number of circles representing certain times in history appear on this timeline (you can imagine a timeline scale). I want my users to be able to zoom in on a particular circle that would then expand into a new timeline with some specific events for this time. I am trying to tween the scaleX, scaleY, alpha properties when the user clicks on a specific timeline circle. Something like: {scaleX:5, scaleY:5, alpha:0} // this object feeds the tweener This gives me the effect of zooming in. Once the tween completes, I make the new timeline visible. Is there a better way to achieve something like this? My visualization looks ok but does not look very clean. Thank you Dece
  4. Hi, I am first time user of TweenLite library. Must admit, this is awesome. The getting started guide was quite helpful. here is something I am struggling with. Any help will be highly appreciated.. I want to use tweening of objects along a path. The path will be created at run-time by the user. Basically the user can scribble a path (need not necessarily be a straight line) and I would like to tween an object on that path. How do I go about doing this? I saw the bezier path tweeneing example mentioned in the getting started guide, but that wouldn't really help as I would not know what path I will tween until the user draws one. Once again thanks for help Dece
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