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CleverAndClown

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Posts posted by CleverAndClown

  1. I am working with a clinet who want to make print layout.

     

    So I am trying to simulate the feel of screenprint (like warhols classic pictures)

     

    so I need a way to turn photos in to monochrome images, transparent in the parts that are not drawn.

     

    Its about simulating the effect of a one color print.

     

    I am using the excellent colorMatrixfilter :mrgreen: and almost succeed. But is there a prop to set to simply make one of the colors transparent.

     

    That would be a very useful effect -

     

    Hope you can follow me.

     

    cheers / Lasse

     

    CleverAndClown

  2. ok - we are all so ungreatful. Yu are giving us this magic tao and all we say is "can we make the elephant fly as well?" :lol:

     

    I'll go on and try my experiment. I wanna work in a cartoon style so I think bezier will give the look I want. Real Physics can be so booring to look at sometimes (And by the way Inever would have discover the scrollbar on the explorer if you haven't mentioned it :()

    ***

     

    but I dont get the syntax for setDestination:

    setDestination for "x" - fine that works

     

    but how do I setDestination for "distance" using the dropShadow, I get no reaction. My idea is to alter the distance on every _onUpdate.

     

    TM = TweenMax.to(tBall, 5, {onUpdate:_onUpdate, ease:Sine.easeInOut, bezier:[{x:200, y:100}, {x:200, y:200},{x:300, y:200}, {x:300, y:300}], scaleX:1.1, scaleY:1.1, orientToBezier:true, dropShadowFilter:{color:0x000000, alpha:0.5, blurX:0, blurY:0, strength:2, distance:30}});

     

     

    private function _onUpdate() {

    TM.setDestination("x", tBall.x +=10)

    TM.setDestination("distance", 500)

    }

     

    / L

  3. hello .

     

    I am fiddling around with the great TweenMax. I 've been using it a lot for simple animation, ads etc.

     

    Now I have this idea to triy and set up a ball game (like tennis) using the bezier.

     

    . prob 1. How do I write a bezier curve with sharp corner, so the ball bounces like a tennisball would. Now I am trying to set up tween after tween and calculate the progress, but something says that i might be done easier, more effective if I give it a list.

     

    - prob 2. I want to use the dropshadow while using the bezier (to give the shadoweffect to make the ball seem to go up). Having this idea that if I could listen for the progress of the tween and animate the shadow distance/angle according to progress. But again, I have this feeling that this supersmart toy you have made might hide a easier way, like "animate from A to B to A".

     

    And how do I set up a function that listens for the progress - I just don't get the docs?

     

    Do you get it. Perhpas It is totally ff the path to use TweenMax for animation gamegraphic but I find the performance of the code very efficient (and better than my own physic's code -:)

     

    by the way GREAT work -

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