ok - we are all so ungreatful. Yu are giving us this magic tao and all we say is "can we make the elephant fly as well?"
I'll go on and try my experiment. I wanna work in a cartoon style so I think bezier will give the look I want. Real Physics can be so booring to look at sometimes (And by the way Inever would have discover the scrollbar on the explorer if you haven't mentioned it )
***
but I dont get the syntax for setDestination:
setDestination for "x" - fine that works
but how do I setDestination for "distance" using the dropShadow, I get no reaction. My idea is to alter the distance on every _onUpdate.
TM = TweenMax.to(tBall, 5, {onUpdate:_onUpdate, ease:Sine.easeInOut, bezier:[{x:200, y:100}, {x:200, y:200},{x:300, y:200}, {x:300, y:300}], scaleX:1.1, scaleY:1.1, orientToBezier:true, dropShadowFilter:{color:0x000000, alpha:0.5, blurX:0, blurY:0, strength:2, distance:30}});
private function _onUpdate() {
TM.setDestination("x", tBall.x +=10)
TM.setDestination("distance", 500)
}
/ L