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lochmann

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  1. lochmann

    z axis

    Hi Im pretty new to tweenmax. Is it possible to order objects in z dimension? a bit like z-index in HTML. I have four objects which animate one at a time to the center of stage, but the overlap. I want to set the moving box to the front. My code look like this: //as2 code import com.greensock.*; var timeline:TimelineMax = new TimelineMax({repeat:-1, yoyo:false, repeatDelay:5}); timeline.append(new TweenMax(box1, 1.0, {_rotation:"15", _xscale:150, _yscale:150, _x:"80", _y:"-50", ease:Back.easeOut, delay: 2})); timeline.append(new TweenMax(box1, 1.0, {_rotation:"-15", _xscale:100, _yscale:100, _x:"-80", _y:"50", ease:Back.easeOut, delay: 2})); timeline.append(new TweenMax(box2, 1.0, {_rotation:"-15", _xscale:150, _yscale:150, _x:"-160", _y:"50", ease:Back.easeOut, delay: 2})); timeline.append(new TweenMax(box2, 1.0, {_rotation:"15", _xscale:100, _yscale:100, _x:"160", _y:"-50", ease:Back.easeOut, delay: 2})); timeline.append(new TweenMax(box3, 1.0, {_rotation:"15", _xscale:150, _yscale:150, _x:"80", _y:"-50", ease:Back.easeOut, delay: 2})); timeline.append(new TweenMax(box3, 1.0, {_rotation:"-15", _xscale:100, _yscale:100, _x:"-80", _y:"50", ease:Back.easeOut, delay: 2})); timeline.append(new TweenMax(box4, 1.0, {_rotation:"-15", _xscale:150, _yscale:150, _x:"-160", _y:"-50", ease:Back.easeOut, delay: 2})); timeline.append(new TweenMax(box4, 1.0, {_rotation:"15", _xscale:100, _yscale:100, _x:"160", _y:"50", ease:Back.easeOut, delay: 2}));
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