Jump to content
Search Community

Arcane001100

Members
  • Posts

    5
  • Joined

  • Last visited

Arcane001100's Achievements

0

Reputation

  1. Thanks again for you help... I have decided to put this issue on the back burner until the rest of the project is finished.... it's a time management thing now. I will post my findings once I complete it. Thanks again.
  2. choochoo, Your code looks promising. I will go over this tonight but won't be able to test it until tomorrow afternoon... meetings in the AM. Thank you; I will post my findings. ** onStart never occurred to me.
  3. I am having a bugger of a time trying to understand how to set a variables value to a sprite's current X position prior to it's tween. To clarify: ******************************************* btn0 btn1 btn2 btn3 btn4 ----- ******************************************* in the example above, the '-----' marker signifies the current button. if I click on 'btn3' the marker will tween on over to underneath 'btn3'. great. yay. I would like to be able to have a variable:int set to the current button's X value-- from which I could determine if the tween.to value is < or > and animate accordingly (I will be animating the '-----' based on the < or > relationship). I hope this makes sense to you, it does to me.... but my wife once told me I have issues expressing myself.
  4. If the perspective skew is 'normal' then why doesn't my local IDE's Flash Player display it when I test locally? I only see it when I view through a browser (FF to be exact).
  5. I have a rotation that tweens without any skew or perspective (which is what I am going for here) when viewed through Flash's IDE Player; when I preview in my browser, however, the MovieClip is skewed during the tween and thus the rotation is as well. I guess the rotation is operating as it should. Any ideas as to why my MovieClip might be skewing for the tween? All looks fine and dandy when the MovieClip is not tweening. TweenMax.to(MovieClip, 3, {rotationX:"360"}); ** Flash CS4 Flash Player 10
×
×
  • Create New...