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danno

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Everything posted by danno

  1. thought i'd upload a screenshot of what is happening in the TextField. (the dotted lines are just the stroke i drew around the TextField) if anyone has had this happen, please help!! thanks in advance!!
  2. thanks for getting back to me. sadly, i'm thinking it might be a bug within flash cs4. I can't get it to represent the cursor position correctly with Monotype Corsiva as the font in the input TextField. ugh!!
  3. I have an input TextField inside of a MovieClip and when the .swf loads, that movie clip is scaled ( using tweenmax ) to 50%. When i click a button, it makes the movieclip scale back to 100% ( again, using TweenMax ) , and when i place my cursor inside the TextField the cursor is sometimes off by over a character. any idea as to why this is happening? thanks!
  4. i'm wondering if there's a way to click on a TransformItem and then be able to click on a specific other item on the stage, without losing focus on the TransformItem selected. thanks!
  5. and i fixed it by doing this instead: var testA:Number = .75; var testB:Number = 0; var testC:Number = 0; var testD:Number = .75; var testX:Number = 0; var testY:Number = 0; myObject.transform.matrix = new Matrix(testA, testB, testC, testD, testX, testY); wahoo!
  6. in trying to apply the new matrix, it is giving me the following error: Here's what i have: var testA:Number = .75; var testB:Number = 0; var testC:Number = 0; var testD:Number = .75; var testX:Number = 0; var testY:Number = 0; myObject.transform.matrix = new Matrix(testA.a, testB.b, testC.c, testD.d, testX.tx, testY.ty); help!!
  7. i'm loading in a previously resized image from a previous session and wanting to know the correct way / order of channging my TransformItem's size to reflect it's previously scaled size. so for my example, i originally loaded in a 200x200 pixel image and assigned it as a TransformItem. After i did my resizing, it was now at 100x100. upon reloading of that image, i want to load in that 200x200 image again, but then set it to its previous scaled size of 100x100. how would i go about doing that? thanks!
  8. ok, what i'm trying to have happen once my TransformItem hits another MC, is to delete that MC off the stage. i'm able to remove the MC, but it seems as if the selection is still stuck on my TransformManager/TransformItem. how do i tell force it to deslect? thanks!!
  9. is there a way to use setScaleConstraints() with a set pixel size instead of a percentage? thanks!
  10. and that's actually what i did while i was waiting for a response. thanks so much
  11. Is it possible to detect collision when a selected TransformItem is selected and moved on top of another MC on the stage. Thanks!
  12. so after trying and trying i just can't figure out how to do this correctly. any additional help would be truly appreciated. thanks so much guys!!
  13. ok so a quick question. i've got the cloudMC on the stage, i've assigned it to a TransformManager and to added it as a new TransformItem. if i'm to duplicate this MC so that one can have a scrollRect applied to it to sit on top of the TransformItem, should i duplicate the contents inside of the cloudMC or create a cloudMC_color and cloudMC_notColor. i hope i'm making sense, thanks!
  14. I'll give scrollRect a shot first then. Thanks for the heads up about the restrictions. Thankfully, the shape is a square, like the attached example above. I'll let ya know how it goes after i get back from lunch.
  15. thanks for the responses guys. the cloudMC in the example above will be a TransformItem , using greensock's TransformManager class. which of the proposed solutions would be appropriate for when the TransformItem is being clicked and dragged around? Thanks again, i really do appreciate it!
  16. I'm wondering if there's a way to apply TweenMax Saturation to only part of an image, or to the non-masked portion of a MC on the stage. I've attached an example of what i'm talking about. The stage is white, with an image of a cloud in it's own MC. There is a 'masked' ( or non-masked , depending on how you look at it ) that is in color while the remaining parts of the cloudMC is being affected by the TweenMax saturation change. Any help or direction on this would be extremely appreciated. Thank you so much!!
  17. have a screenshot of it happening? i can't replicate that in my projects. unless you're talking about something that i must not notice.
  18. how would i go about changing the saturation of a TransformItem when there are multiple TransformItems on the stage? thanks!
  19. yeah, wasn't saying to add it as default inside TransformManager, i just was wondering how i would go about adding that graphic attached to a transformItem's "handles". thanks!
  20. is there a way to add a custom delete symbol by a TransformItem, maybe a red X in the upper right/left corner ( something styled like this : ) , that would replicate the same functionality as hitting the "delete" key? i've seen similar functionality somewhere else, can't recall where right now... in the format that i'm using and displaying TransformItems inside my application, it would be asking too much of the end user to know to hit the "delete" key on their keyboard. plus , the delete key might end up already be taken up in other parts of the application, rendering it not able to be used to delete TransformItems anyways! any thoughts on this would be much appreciated, thanks!
  21. ahh ok cool. thanks again for all the help, i appreciate it!
  22. and then could they be referenced like this: manager[0].addItem(myObject); manager[0].removeItem(myObject); and so on?
  23. here's an example ( wrong of course ), but still an example of what i'm meaning: for (a=0; a <= 10; a++){ var thisManagersName:String = String("manager"+a); var thisManagersName:TransformManger = new TransformManager(); thisManagersName.addItem(myObject); } so that at the end, there would be managers with items added to them, named: manager0, manager1, manager2, manager3, etc. hope that helps clear it up a little more. thanks!
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