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ravid tanami

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Everything posted by ravid tanami

  1. Basically tweenlite always uses the initial state of an element as its starting position, What I would like to do is call several animations in sequence with a delay between them and have each animation use the current state as its starting position. I.e, If I have an element with a starting size of 100X100, and I initiate two scale animations on it. 1. delay: 0 sec, duration: 2 sec, scale: 200%; 2. delay: 2 sec, duration: 2 sec, scale 50%; I would like it to scale up to 200X200 and them return to 100X100, and not to 150X150 as it does currently. Is there a way to configure tweenLite this way? I would like to avoid managing the delays myself. thanks(:
  2. Hi(: I have the exactly the same problem but i don't have the current scale because i'm using delay. i will explain with an example: I have shape 100x100 and a list of actions with delay: 1. action = {delay = 0} 2. action = {delay = 2} i'm going over the actions list and send it to Tweenlite.To function like that: per action: TweenLite.to($("#shape1"), 1, {delay:action.delay, parseTransform:true, scale:"+=1"}); the first action upgrade with 100. the second action related to the original size (100) and upgrade with 100, but i want to be related to the current size (200) what is happening: after the first action: shape = 200, after the second action: shape = 300 what i want to happen: after the first action: shape = 200, after the second action: shape = 400 thanks,
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