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paulmak

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  1. Thank you for the quick reply, i'm not sure if im explaining it well. note: translating X is just being used as an example for simplicity, any property would be applicable. ​var targetlist = $(".sometarget"); // this could be multiple targets, an array. TweenMax.to ( targetlist, 1, { x : function( x ){ //insert unrelevant logic here return x; } } ); // I would like to get the current x value and send it through a function. ​The x would be different for each targetlist[number]. ​TweenMax.to( targetlist, 1, { x: (this.vars.css.x + 100) } ); // This does not work even though this.vars.css.x does return a valid value. ​TweenMax.to( targetlist, 1, { x : ( this.target.position().left + 100 ) } ); //nor does this work, this.target.position().left returns a valid value. ​​Is there a way to do this without doing it like the following- ​var targetlist = $( ".sometarget" ); ​var targetlistlength = targetlist.length; ​var newtarget=''; var targetx=0; ​for(var I = 0; I< targetlistlength;i++){ newtarget=$(targetlist[ I ]); ​targetx = newtarget.position().left; // some logic done on targetx// ​TweenMax.to( newtarget, 1, {x: targetx } ); } ​I would like to do something similar as to what is seen in Draggable instead, for example: ​Draggable.Create( $(".sometarget"), { snap: { x: function(endValue){ return (endValue / 2 ) * 2 ; } , y: function(endValue) { return (endValue / 2) * 2 ; } } } );My goal is to simply tween a div background color(hsl format), increasing the hue by 120 every second, if hue goes over 360 I would like to subtract 360. TweenMax.to( $(".mytargetdiv") , 1 , { repeat:-1, backgroundColor: function(backgroundColor){ backgroundColor[0]+=120;if(backgroundColor[0] > 360){ backgroundColor-=360;} return backgroundColor } } ); //note: might need to process the backgroundColor value to strip an array[3] from the format hsl(x,y,z) and vise versa. Is Draggable's snap just an exception or can this be done for tweenmax vars?
  2. Hello, Within a draggables snap "vars" you can pass the x and y values as "endValue" to a function for processing, how would you do this with other variables? For example: TweenMax.to(target,1,{x:function(x){return x+10;}}); ​or something like TweenMax.to(target,1,{x:this.vars.x+10}); I'm aware you can use relative values such as "+=10", is there a way to pass the variable without referencing something like "target.position().left" (such for when "target" is an array)? ​Thank you.
  3. Thank you for your suggestions, I've tried both but with no success. After playing around some more, I've simply implimented a global array[x,y] that onPress() would store the caller(x) and parent(y) and disable the parent[y], then onRelease() would cycle through the array[x][y] to match the caller with the [x] and enable the parent[y], afterwards slicing the array. Made a codepen demonstrating this issue and my solution...http://codepen.io/anon/pen/wGBNMx (drag the child red box out of the parent blue box) ​Please do let me know if a better solution exists.
  4. Hello, ​ How would one disable an initial parent from dragging while dragging a child, if both are draggable. Upon dragging this specific child, it detaches from the parent in order to be ready for a new parent later ( during onDragStart), but both the old/initial parent and "child" are registered as actively dragging simultaneously. Is there a gsap variable for this? Outside of this plugin(draggable) I would approach a similar issue by using a mouse event and seeing which element is on the top layer and allowing only that layer to do whatever changes. ​I could disable the parent during the onPress event of the child if its parent is draggable, and then upon the onRelease of a child I could loop through all possible parents(might not have same parent anymore) and enable them (thus finding the one disabled). I don't think this is the proper solution though... Thanks in advance for any help!
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