Need your object to begin at something other than 0/0 but don't have time for all that messy math?
1. Set image to 0,0 in css
2. Use .set() at the beginning of your timeline to set your beginning coordinates as in x,y format.
3. Animate away using x,y without maths!
Note: Because your image is set at 0,0 initially, there will be a microsecond of a flash of the image at the 0,0 location. To avoid this I always start my image at 0,0 AND opacity 0. Then turn it back "on" in the initial .set() statement. like this .set(myimage, {x:25, y:25, opacity: 1})