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PimS

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  1. Wow great! Thanks Edit: Yeah I already found the second link But thank you anyway !!
  2. Hmm now it conflicts if I click the object again before it finishes... Any way to say: on click finish animation then play?
  3. Ah I think I already solved it myself. Solution in case there are more noobs like me with this question: --- $(Tree2).on('click', function(e){ var animationTree2 = TweenMax.to($(this), 0.6, {left: "-3262px", ease: SteppedEase.config(14), paused: false, onComplete: resetTree2}); function resetTree2(){ animationTree2.time(0).paused(true); }; }); ---
  4. Hi Guys, I got this question that is probably fairly easy to solve, but is really bugging me. I'm using TweenMax and I've got multiple instances with the class "tree". When I click on one of them I ONLY want to animate THAT element. Is this possible, or do I have to give them all a unique name/id/class? I know it's possible with $(this) in jQuery, but i'm not sure how to implement this in GSAP TweenMax. Here's my code (it's a sprite animation): -- var Tree1 = $(".tree-1 img"); var animationTree1 = TweenMax.to(Tree1, 0.5, {left: "-1560px", ease: SteppedEase.config(10), paused: true, onComplete: reset}); $(Tree1).click(function(){ animationTree1.play(0); }); function reset(){ animationTree1.time(0).paused(true); }; -- I hope you can help me !! Pim
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