Hi,
I am building a complex app for iOS with long scrolling sprites.
Actually, using BlitMask instead of scrollRect on a large Sprite, on iOS iPad retina it destroys performance instead of improving it. Is it expected or am I doing something wrong?
Actually, the flow is as follows:
- create BlitMask once
enableBitmapMode() once
onEnterFrame
apply BlitMask.scrollY
apply BlitMask.scrollX
onCompleteMotion
disableBitmapMode()
it works as expected, interaction is restored on motion complete, but performance is horrible... goes from 40fps to 3fps... I export in GPU mode.
Am I doing anything wrong? Or is it related to parsing a complex BMP in a retina display and uploading to the GPU?
thank you very much
Filippo