phillip_vale
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Posts posted by phillip_vale
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Hi all,I am relatively new to Greensock and thought I was going well but have hit a small challenge.I am trying animate the effect of a volume equalizer going up and down.To keep it looking as natural as possible i wanted to vary the heights that the levels rise to.However, when I run the below code it picks the last number that the function generates and then doesn't 'refresh' a new value when the loop repeats. Is there a way to call randomRange everytime the tween repeats?
function randomRange(min:Number, max:Number):Number { var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min; return randomNum; } for (var i = 0; i < 1; i++) { var n:Number = randomRange(-27, -72) // Audio levels between these 2 numbers. trace(n); } TweenMax.to(Object(this).main.window1.shade, .2, {_y:n, yoyo:true, repeat:-1, delay:.2}); TweenMax.to(Object(this).main.window2.shade, .2, {_y:n, yoyo:true, repeat:-1, delay:.3}); TweenMax.to(Object(this).main.window3.shade, .2, {_y:n, yoyo:true, repeat:-1, delay:.4});
Thanks for any help that is given,
Phil
Flashing Lights with Auto Alpha
in GSAP (Flash)
Posted
Hi there,
I am trying to populate a space with Lights at different sizes, blur amounts and alphas. I think I have acheived this.
I want the final effect to be that the lights flash and use the random alpha amounts to do so. I hope this explains what I am after.
Not sure if this is a Greensock question and sorry if it isn't.
And i'm not sure if the answer lies in auto alpha, yoyo:true, repeat:-1 ???
I should add that all of the 'lights' are being placed on the top layer when I run this going over the top of text.
Thanks for you help,
Phil