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ottonascarella

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Everything posted by ottonascarella

  1. sure...problem is, if I "depromote" an image, when I need to animate it again, I'll need to promote it (as it happens naturally)...as the other image will be "on stage", the animation will suffer from that promotion anyway.
  2. Yeah guys, It seems that forcing 3D before adding the tweens to the timeline did the trick! Problem is that the software I am building uses images instead of coloured boxes...so I have to free GPU memory somehow: we are looking at hi-res pictures moving around...so forcing 3D its kinda a bad idea. Apple needs to sort out this "promotion of layer" issue: it should not break code like it does IMHO. Thanks for the help! Much appreciated, really. ps: iPad3 is known for having worse graphics performance than iPad2...they give you a retina screen, (8 times more pixels) but only twice as much GPU power.....oh Apple...thanks....
  3. Cheers guys, The promotion to layer concept was something that I had already thought of and experimented with. Tried z:0.1 with no luck, but havent tried force3d:true. I believe the timeline.progress(1).progress(0) won't cut it either, because I kinda do something already on the actual product I am building. Will try it, and report any further thoughts here. Cheers once again.
  4. Hi there, First of all, I just want to thank you all at the GSAP team: I love the products you are developing. Since I have so much love for them, and as I still did not get my member subscription (shamefull, really), I decided that I should report this here. I created a simple example of what the problem is on the codepen referred above. Basically, each time a new <div> tween kicks in, the previous div animation kinda chokes for milliseconds... On desktop computers it's hard to see, and sometimes it does not actually happen. But on my iPad 3 you can see it choking quite consistently. On my phone (Motorola G), it also chokes. Firstly I thought it was because of other things I was doing in the app I am developing, but now I realise that it happens even with this simple example. Any thoughts on it? I tried fiddling with lagSmoothing with no good results.... Thanks in advance! Otto
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